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(PNG worked for me.) |
(damn the consequences, full speed ahead!) |
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This occurred in both 0.9.38 and 0.9.41 on my Mac. I used to always extract TXMPs as TGA, so I don't know when this actually worked for me. --[[User:Iritscen|Iritscen]] 17:54, 2 January 2010 (UTC) | This occurred in both 0.9.38 and 0.9.41 on my Mac. I used to always extract TXMPs as TGA, so I don't know when this actually worked for me. --[[User:Iritscen|Iritscen]] 17:54, 2 January 2010 (UTC) | ||
TGA always works because it's all done in OniSplit. For PNG/JPG I'm using the framework (.NET/Mono) and Mono seems to have a problem. [[User:Neo|Neo]] | :TGA always works because it's all done in OniSplit. For PNG/JPG I'm using the framework (.NET/Mono) and Mono seems to have a problem. [[User:Neo|Neo]] | ||
:I just tested it myself and I was able to extract all the textures from a virgin .dat file as PNG. I'm using the latest version 0.9.45 and the latest Mono framework. OSX 10.5.8 and 10.6.2 [[User:EdT|EdT]] | :I just tested it myself and I was able to extract all the textures from a virgin .dat file as PNG. I'm using the latest version 0.9.45 and the latest Mono framework. OSX 10.5.8 and 10.6.2 [[User:EdT|EdT]] | ||
::Okay, after many aborted attempts at updating mono (I was running 2.0.1) by building from source or using their binary installer, I realized that the installer was putting the files in some meaningless directory, and I ended up copying them to the right system directories, hoping I didn't overwrite libraries that were supposed to stay unchanged. Who knows what the consequences will be down the road for other stuff, but OniSplit now exports PNGs properly for me! --[[User:Iritscen|Iritscen]] 20:28, 3 January 2010 (UTC) |