Flatline/Dev Diary: Difference between revisions
< Flatline
Jump to navigation
Jump to search
m (:-p) |
m (:-p) |
||
Line 103: | Line 103: | ||
*Sent keystrokes over Internet | *Sent keystrokes over Internet | ||
*Taunted at Iritscen. | *Taunted at Iritscen. | ||
[[Category:Unfinished AE mods]] |
Revision as of 16:46, 3 August 2010
This page contains information that is out of date. |
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Thursday.
_<
AutoIt Stage
- Is now working on Neo's computer
Testing
- Gumby - works
- Paradox - works, although attacks aren't working. Probably due to slow processor speed.
- Geyser - FIXED Laggy, but normal.
- Neo - FIXED is working now, albiet a bit laggy
- Iritscen - works
October 19, 2008
Done (Today)
- Started network code in C. -RossyMiles
- Got bored, and implemented a second character, that Window Two can control -Gumby
Octover 30, 2008
- Started experimenting with windows in C Gumby
Daodan stage
July 16, 2009
After a break to work on other things, we've started up again.
- ONrGameState_NewCharacter() works
- Added structs for Character and Active Character
November 28, 2009
- Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.
November 30, 2009
- Started work on network protocol
- Things that work (client to server only...):
- Name changing
- Message sending
- Initial connection packet.
December 1, 2009
- Fixed crash, client can receive now.
- Fixed packet system.
- Messages are relayed to the whole network
- Client now discards duplicate packets
December 2, 2009
- Client and server have an initial connection packet exchange
December 3-6, 2009
- Tested an Internet connection
- Refactored a lot of code. ;)
December 7, 2009
- Sent keystrokes successfully over LAN.
- Did happy dance.
- Sent keystrokes over Internet
- Taunted at Iritscen.