OBD:ONGS: Difference between revisions

111 bytes added ,  13 October 2010
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{{OBDtr| 0x7C8 | float  |B0C3D4| 00 00 C0 40 | 6.000000 | lsi glow x size }}
{{OBDtr| 0x7C8 | float  |B0C3D4| 00 00 C0 40 | 6.000000 | lsi glow x size }}
{{OBDtr| 0x7CC | float  |B0C3D4| 00 00 C0 40 | 6.000000 | lsi glow y size }}
{{OBDtr| 0x7CC | float  |B0C3D4| 00 00 C0 40 | 6.000000 | lsi glow y size }}
{{OBDtr| 0x7D0 | char[8] |E7CEA5| AD DE      | dead    | unused; maybe unknown min and max for nci? }}
{{OBDtr| 0x7D0 | char[8] |E7CEA5| AD DE      | dead    | ignored; space for an additional powerup }}
{{OBDtrBK}}
{{OBDtrBK}}
{{OBDtr2|0x7D8 | char[32]|FFDDDD| ...                    | sound name; unused; (reference to an [[OBD:OSBD|OSBD]] file) }}
{{OBDtr2|0x7D8 | char[32]|FFDDDD| ...                    | sound name; unused; (reference to an [[OBD:OSBD|OSBD]] file) }}
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{{OBD_Table_Header}}
{{OBD_Table_Header}}
|- ALIGN=CENTER VALIGN=TOP
|- ALIGN=CENTER VALIGN=TOP
{{OBDtr| 0xAB8 | float  |64AAAA| 33 33 33 3F | 0.700000 | something that affects "techique viability" on easy }}
{{OBDtrBK| the following 9 factors affect the notice, block and dodge specified in the [[OBD:BINA/OBJC/MELE|melee]] profile }}
{{OBDtr| 0xABC | float  |64AAAA| 00 00 80 3F | 1.000000 | same as above but on normal }}
{{OBDtr| 0xAB8 | float  |64AAAA| 33 33 33 3F | 0.700000 | notice factor if you play on easy }}
{{OBDtr| 0xAC0 | float  |64AAAA| 33 33 B3 3F | 1.400000 | same as above but on hard }}
{{OBDtr| 0xABC | float  |64AAAA| 00 00 80 3F | 1.000000 | notice factor if you play on normal }}
{{OBDtr| 0xAC0 | float  |64AAAA| 33 33 B3 3F | 1.400000 | notice factor if you play on hard }}
{{OBDtr| 0xAC4 | float  |64AAAA| 9A 99 19 3F | 0.600000 | enemy block chance factor if you play on easy }}
{{OBDtr| 0xAC4 | float  |64AAAA| 9A 99 19 3F | 0.600000 | enemy block chance factor if you play on easy }}
{{OBDtr| 0xAC8 | float  |64AAAA| 00 00 80 3F | 1.000000 | enemy block chance factor if you play on normal }}
{{OBDtr| 0xAC8 | float  |64AAAA| 00 00 80 3F | 1.000000 | enemy block chance factor if you play on normal }}
{{OBDtr| 0xACC | float  |64AAAA| 66 66 A6 3F | 1.300000 | enemy block chance factor if you play on hard }}
{{OBDtr| 0xACC | float  |64AAAA| 66 66 A6 3F | 1.300000 | enemy block chance factor if you play on hard }}
{{OBDtr| 0xAD0 | float  |64AAAA| CD CC 4C 3F | 0.800000 | second something that affects "techique viability" on easy }}
{{OBDtr| 0xAD0 | float  |64AAAA| CD CC 4C 3F | 0.800000 | dodge factor if you play on easy }}
{{OBDtr| 0xAD4 | float  |64AAAA| 00 00 80 3F | 1.000000 | same as above but on normal }}
{{OBDtr| 0xAD4 | float  |64AAAA| 00 00 80 3F | 1.000000 | dodge factor if you play on normal }}
{{OBDtr| 0xAD8 | float  |64AAAA| 00 00 C0 3F | 1.500000 | same as above but on hard }}
{{OBDtr| 0xAD8 | float  |64AAAA| 00 00 C0 3F | 1.500000 | dodge factor if you play on hard }}
{{OBDtr| 0xADC | float  |64AAAA| 9A 99 99 3F | 1.200000 | weapon accuracy factor if you play on easy }}
{{OBDtr| 0xADC | float  |64AAAA| 9A 99 99 3F | 1.200000 | weapon accuracy factor if you play on easy }}
{{OBDtr| 0xAE0 | float  |64AAAA| 00 00 80 3F | 1.000000 | weapon accuracy factor if you play on normal }}
{{OBDtr| 0xAE0 | float  |64AAAA| 00 00 80 3F | 1.000000 | weapon accuracy factor if you play on normal }}
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