OBD:ONCP: Difference between revisions

From OniGalore
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 14: Line 14:
{{OBDtr| 0x1C | int32    |00FFFF| 0D 00 00 00 | 13        | array size }}
{{OBDtr| 0x1C | int32    |00FFFF| 0D 00 00 00 | 13        | array size }}
{{OBDtrBK}}
{{OBDtrBK}}
{{OBDtr2|0x00 | char[16] |FFC8C8| acid                    | particle name (all entries after the first 00 are useless); (called up from the [[OBD:TRAM/raw0x2C|Particle.TRAM]] file) }}
{{OBDtr2|0x00 | char[16] |FFC8C8| acid                    | particle name (referenced by [[OBD:TRAM/raw0x2C|TRAM particles]]) }}
{{OBDtr2|0x10 | char[64] |FFFFC8| env_splash_e01a          | reference to 05799-3RAPenv_splash_e01a.[[OBD:BINA/PAR3|BINA]] of level 0 (all entries after the first 00 are useless) }}
{{OBDtr2|0x10 | char[64] |FFFFC8| env_splash_e01a          | [[OBD:BINA/PAR3|particle class name]] }}
{{OBDtr| 0x50 | int16hb  |C8FFC8| FF FF      |-1, high bit| number of the bodypart, which the particle is fixed to (-1 <nowiki>=</nowiki> disabled); if the high bit is set (the high bit is 00 80), the particle isn't fixed to a bodypart, but calculated }}
{{OBDtr| 0x50 | uint16  |C8FFC8| FF FF      | -1         | number of the bodypart; see below }}
{{OBDtr| 0x52 | int16    |C8FFFF| 5F 00      | 95        | unknown; always the same }}
{{OBDtr| 0x52 | int16    |C8FFFF| 5F 00      | 95        | ignored }}
{{OBDtr| 0x54 | int32    |FFC8FF| 00 00 00 00 | 0          | runtime only }}
{{OBDtr| 0x54 | int32    |FFC8FF| 00 00 00 00 | 0          | runtime only }}
|}
|}


;Note
;Note
:The ONCP is the list of all the particles (motion trails, combo flashes, etc) that will be available for the [[OBD:ONCC|ONCC]] that links to it.
:The ONCP is the list of all the particles (motion trails, combo flashes, etc) that will be available for the [[OBD:ONCC|ONCC]] that links to it.
:Nothing bad happens if an ONCC doesn't find a particle required by an animation, you just get a warning at the console.
:Nothing bad happens if an ONCC doesn't find a particle required by an animation, you just get a warning at the console.
;Default bone ID
 
:The ones specified in the [[OBD:TRAM/raw0x2C|particle tracks]] of the [[OBD:TRAM|TRAM]] seem to have the final word.
 
:I really don't know about 0x8000=32768 (used for '''snap'''/'''h2h_snap_e01''')
;Bodypart number
*0-19 - this is a super particle attached to the specified bodypart when the character has daodan powers; the particle name must start with super for this to work
*0xFFFF - the particle is attached by an animation (the animation specifies the bodypart)
*0x8000 - the particle is attached by an animation (the animation specifies the bodypart) and it also generates a Self_Damage_Killed impact (user by back breaking animations)





Revision as of 20:42, 13 October 2010

ONI BINARY DATA
ONCC << Other file types >> ONCV
ONCP : Oni Character Particle Array
switch to XML:ONCP page
Overview @ Oni Stuff
OBD.png


Oncp a.gif


Offset Type Raw Hex Value Description
0x00 res_id 01 F9 03 00 1017 01017-.ONCP
0x04 lev_id 01 00 00 06 3 level 3
0x08 char[16] AD DE dead unused
0x18 int8 0 0 is loaded; must be 0, set to 1 at runtime
0x19 char[3] AD DE dead unused
0x1C int32 0D 00 00 00 13 array size
First element (black outline)
0x00 char[16] acid particle name (referenced by TRAM particles)
0x10 char[64] env_splash_e01a particle class name
0x50 uint16 FF FF -1 number of the bodypart; see below
0x52 int16 5F 00 95 ignored
0x54 int32 00 00 00 00 0 runtime only
Note
The ONCP is the list of all the particles (motion trails, combo flashes, etc) that will be available for the ONCC that links to it.
Nothing bad happens if an ONCC doesn't find a particle required by an animation, you just get a warning at the console.


Bodypart number
  • 0-19 - this is a super particle attached to the specified bodypart when the character has daodan powers; the particle name must start with super for this to work
  • 0xFFFF - the particle is attached by an animation (the animation specifies the bodypart)
  • 0x8000 - the particle is attached by an animation (the animation specifies the bodypart) and it also generates a Self_Damage_Killed impact (user by back breaking animations)


ONI BINARY DATA
ONCC << Other file types >> ONCV
ONCP : Oni Character Particle Array
Character file