OBD:AGDB: Difference between revisions

201 bytes removed ,  19 October 2010
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{{OBDtr | 0x1C | int32    |00FFFF| 15 A8 00 00 | 35349      | array size }}
{{OBDtr | 0x1C | int32    |00FFFF| 15 A8 00 00 | 35349      | array size }}
{{OBDtrBK}}
{{OBDtrBK}}
{{OBDtr | 0x00 | offset  |FFC8C8| 80 B6 46 00 | 00 46 B6 80 | at this position starts the "old file name 1" part in the raw file }}
{{OBDtr | 0x00 | offset  |FFC8C8| 80 B6 46 00 | 00 46 B6 80 | object name offset in the .raw file}}
{{OBDtr | 0x04 | offset  |FFFFC8| A0 B6 46 00 | 00 46 B6 A0 | at this position starts the "old file name 2" part in the raw file }}
{{OBDtr | 0x04 | offset  |FFFFC8| A0 B6 46 00 | 00 46 B6 A0 | file name offset in the .raw file }}
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35349 is the amount of gunk quads. Two faces (triangles) form a gunk quad.
35349 is the number of [[AGQG|gunk quads]]. The object and file name of a gunk quad are not used by the engine, they're used only for debugging purposes.


It seems that this file is useless, because you can set all to zero without any problems and the raw file part contains only old file names. Plus the Oni files of the Mac and the PC demo don't have any AGDB files.




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