XML:SNDD: Difference between revisions

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: -create output_directory input_directory/*.xml
: -create output_directory input_directory/*.xml
Make it that way they all have the same name:
Make it that way they all have the same name:
* <font color=#AAAAAA>SNDD</font>yourfile<font color=#AAAAAA>.oni</font>
: <font color=#AAAAAA>SNDD</font>yourfile<font color=#AAAAAA>.oni</font>
* <font color=#AAAAAA>OSBD</font>yourfile<font color=#AAAAAA>'''.grp'''.oni</font>
: <font color=#AAAAAA>OSBD</font>yourfile<font color=#AAAAAA>'''.grp'''.oni</font>
* <font color=#AAAAAA>OSBD</font>yourfile<font color=#AAAAAA>'''.amb'''.oni</font>
: <font color=#AAAAAA>OSBD</font>yourfile<font color=#AAAAAA>'''.amb'''.oni</font>


Music tracks can be split into several parts. However, I'd say do that only if you know what you are doing. If you are going to split music track look [[#OSBD information|here]].
Music tracks can be split into several parts. However, I'd say do that only if you know what you are doing. If you are going to split music track look [[#OSBD information|here]].
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==BINACJBOSound.xml==
==BINACJBOSound.xml==
This is for area fixed-sounds.
This is for area-fixed sounds.
* <Position> - here you tell Oni where you want the sound to be [[OBD_talk:BINA/OBJC|located]]
* <Class> - this is the amb sound file (for example: <font color=#AAAAAA>SNDD</font>nyan<font color=#AAAAAA>.amb.oni</font>), file prefix and suffix aren't used
* <Class> - this is the amb sound file (for example: <font color=#AAAAAA>SNDD</font>nyan<font color=#AAAAAA>.amb.oni</font>), file prefix and suffix aren't used
* <MinRadius> - between min radius and sound origin (<Position>) is the sound volume equally strong
* <MinRadius> - between min radius and sound origin (<Position>) is the sound volume equally strong
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