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Paradox-01 (talk | contribs) mNo edit summary |
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: -create output_directory input_directory/*.xml | : -create output_directory input_directory/*.xml | ||
Make it that way they all have the same name: | Make it that way they all have the same name: | ||
: <font color=#AAAAAA>SNDD</font>yourfile<font color=#AAAAAA>.oni</font> | |||
: <font color=#AAAAAA>OSBD</font>yourfile<font color=#AAAAAA>'''.grp'''.oni</font> | |||
: <font color=#AAAAAA>OSBD</font>yourfile<font color=#AAAAAA>'''.amb'''.oni</font> | |||
Music tracks can be split into several parts. However, I'd say do that only if you know what you are doing. If you are going to split music track look [[#OSBD information|here]]. | Music tracks can be split into several parts. However, I'd say do that only if you know what you are doing. If you are going to split music track look [[#OSBD information|here]]. | ||
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==BINACJBOSound.xml== | ==BINACJBOSound.xml== | ||
This is for area fixed | This is for area-fixed sounds. | ||
* <Position> - here you tell Oni where you want the sound to be [[OBD_talk:BINA/OBJC|located]] | |||
* <Class> - this is the amb sound file (for example: <font color=#AAAAAA>SNDD</font>nyan<font color=#AAAAAA>.amb.oni</font>), file prefix and suffix aren't used | * <Class> - this is the amb sound file (for example: <font color=#AAAAAA>SNDD</font>nyan<font color=#AAAAAA>.amb.oni</font>), file prefix and suffix aren't used | ||
* <MinRadius> - between min radius and sound origin (<Position>) is the sound volume equally strong | * <MinRadius> - between min radius and sound origin (<Position>) is the sound volume equally strong |
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