Modding errors: Difference between revisions
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====... due to missing files==== | ====... due to missing files==== | ||
AKEV don't tolerate missing textures. | AKEV don't tolerate missing textures. | ||
===missing texture (TXMP)=== | ===non-crash errors=== | ||
These errors are visible inside the game and don't cause a crash when they appear. | |||
====missing texture (TXMP)==== | |||
The texture is either missing, or the texture name and the link in [[OBD:TRMA|TRMA]] are unequal. | The texture is either missing, or the texture name and the link in [[OBD:TRMA|TRMA]] are unequal. | ||
===missing animation collection (TRAC)=== | ====blue textures==== | ||
===missing 3D model (TRBS)=== | Why do my source and re-extracted files look okay but in-game they are blue? The "little endian data" flag is missing. Read on [http://wiki.oni2.net/OBD_talk:TXMP#0x_00_10_00_00 here]. | ||
====missing animation collection (TRAC)==== | |||
====missing 3D model (TRBS)==== | |||
==dev mode error messages== | ==dev mode error messages== |
Revision as of 19:11, 2 July 2011
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frequently asked questions
- Why does Oni crash on game start?
- What did you worked on? TRAM?
- Why does Oni crash during loading a level?
- Why does a character have black body parts?
- Why does a character have white body parts?
- You are using a mod with bgra32 textures and an old engine that doesn't support bgra32.
- Why can't I convert TRAMs?
- See HERE if you use "-create:tram".
- Why are body parts in one place in the dae file?
- Because the file wasn't saved the right way. Read on here.
binary errors
crash while starting Oni
... due to overloaded animation
Animations with more than 107 keys per bone crash the game. You can import animations with more than 107 frames if the keys cover multiple frames.
- For example 12 frames <EKey>12 -156.628983 -14.6175327 -78.3831558</EKey>
Such range and EKeys are produced by an older onisplit version. See HERE.
crash while loading a level
... due to missing files
AKEV don't tolerate missing textures.
non-crash errors
These errors are visible inside the game and don't cause a crash when they appear.
missing texture (TXMP)
The texture is either missing, or the texture name and the link in TRMA are unequal.
blue textures
Why do my source and re-extracted files look okay but in-game they are blue? The "little endian data" flag is missing. Read on here.
missing animation collection (TRAC)
missing 3D model (TRBS)
dev mode error messages
- throwtarget was NULL - The throw target animation was not found.
BSL errors
- Func "main", File "(called from engine)", Line 0: semantic error, function "main" does not exist - Function "main" wasn't found in any bsl file. (This can also happen with any other function.)
- Func "(null)", File "test.bsl", Line 3: semantic error, Identifier "main" already declared - In this case the function "main" is double, it can be found in the file "test.bsl" at line 3. (It's not the first but the last line of the double function.)
- Func "(null)", File "main.bsl", Line 1: Illegal token, got "func" expected ";" - The variable declaration didn't ended with a semicolon.
onisplit error messages
- COLLADA error: dublicate id light - Maybe your dae file has more than one root scene. In this case you can right-click the model (that selects all 19 bones), then you go to the crosswalk seettings, check "Selection Only" and save the file.
- .dae files cannot be imported as TRAM - Newer onisplit versions doesn't seem to support "-create:tram" any longer. If you use that command download an older version. v0.9.41.0
AE Installer
blank mod list
Your user accout probably don't have all nessecary rights that the AEInstaller need. (E.g. on Windows, this can happen if you have Oni installed on an old hard disc drive which is now wired to your new system. Add "full control" to your account: right-click Oni folder, properties, security, edit.)