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(Ohhhhhhhhhhhh. I get it.) |
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==binary errors== | ==binary errors== | ||
===crash | ===crash while starting Oni=== | ||
====... due to overloaded animation==== | ====... due to overloaded animation==== | ||
Animations with more than 107 keys per bone crash the game. You can import animations with more than 107 frames if the keys cover multiple frames. | Animations with more than 107 keys per bone crash the game. You can import animations with more than 107 frames if the keys cover multiple frames. | ||
: For example 12 frames ''<EKey><font style="color:#00AA00">'''12'''</font> -156.628983 -14.6175327 -78.3831558</EKey>'' | : For example 12 frames ''<EKey><font style="color:#00AA00">'''12'''</font> -156.628983 -14.6175327 -78.3831558</EKey>'' | ||
Such ''range'' and EKeys are produced by an older onisplit version. See [[#TRAM-related|HERE]]. | Such ''range'' and EKeys are produced by an older onisplit version. See [[#TRAM-related|HERE]]. | ||
===crash while loading a level=== | |||
====... due to missing files==== | |||
AKEV don't tolerate missing textures. | |||
===missing texture (TXMP)=== | ===missing texture (TXMP)=== | ||
The texture is either missing, or the texture name and the link in [[OBD:TRMA|TRMA]] are unequal. | The texture is either missing, or the texture name and the link in [[OBD:TRMA|TRMA]] are unequal. |
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