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Modding errors: Difference between revisions

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==binary errors==
==binary errors==
===crash on game start===
===crash while starting Oni===
====... due to overloaded animation====
====... due to overloaded animation====
Animations with more than 107 keys per bone crash the game. You can import animations with more than 107 frames if the keys cover multiple frames.
Animations with more than 107 keys per bone crash the game. You can import animations with more than 107 frames if the keys cover multiple frames.
: For example 12 frames ''<EKey><font style="color:#00AA00">'''12'''</font> -156.628983 -14.6175327 -78.3831558</EKey>''
: For example 12 frames ''<EKey><font style="color:#00AA00">'''12'''</font> -156.628983 -14.6175327 -78.3831558</EKey>''
Such ''range'' and EKeys are produced by an older onisplit version. See [[#TRAM-related|HERE]].
Such ''range'' and EKeys are produced by an older onisplit version. See [[#TRAM-related|HERE]].
===crash while loading a level===
====... due to missing files====
AKEV don't tolerate missing textures.
===missing texture (TXMP)===
===missing texture (TXMP)===
The texture is either missing, or the texture name and the link in [[OBD:TRMA|TRMA]] are unequal.
The texture is either missing, or the texture name and the link in [[OBD:TRMA|TRMA]] are unequal.
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