OBD talk:ONGS: Difference between revisions

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ONGSgame_settings.oni is located in GameDataFolder\level0_Final
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{{table}}
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| <NormalHypoStrength>
| <NormalHypoStrength>
| This factor increases player's health based on his max normal health.  
| This factor increases player's health based on his max normal health.


If this factor is 0.25 and player's max health is 200 then a hypo can restore 50 health points.
If this factor is 0.25 and player's max health is 200 then a hypo can restore 50 health points.
Btw, the regeneration speed for hypos is character specific. Look at ONCC's <HypoRegenerationRate>. It's in seconds. Smaller values = faster regeneration.
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| <OverhealthHypoStrength>
| <OverhealthHypoStrength>
| This factor increases player's health based on his max normal health, but max health must be already reached. Btw, the regeneration speed for hypos is character specific. Look at ONCC's <HypoRegenerationRate>. It's in seconds. Smaller values = faster regeneration.
| This factor increases player's health based on his max normal health, but max health must be already reached.


If this factor is 1 and player's max health is 200 then a hypo can restore 200 health points.
If this factor is 1 and player's max health is 200 then a hypo can restore 200 health points.
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