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==general information== | ==general information== | ||
Various modders of the community use "Autodesk Softimage Mod Tool". Usually we just call it "Mod Tool". | Various modders of the community use "Autodesk Softimage Mod Tool". Usually we just call it "Mod Tool" or "XSI" (old name of the program). | ||
Beside the free version, there's also the retail and student version "Autodesk Softimage [year]" | Beside the free version, there's also the retail and student version "Autodesk Softimage [year]" | ||
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* freeze object to ''bake'' projections (green lines in the 3D view will disappear) | * freeze object to ''bake'' projections (green lines in the 3D view will disappear) | ||
* getting a picture of the UV: apply first a black texture then enter the Texture Editor [Alt]+[7], Edit > Stamp UV Mesh [Shift]+[S], save the texture | * getting a picture of the UV: apply first a black texture then enter the Texture Editor [Alt]+[7], Edit > Stamp UV Mesh [Shift]+[S], save the texture | ||
===animating=== | |||
* preparing ModTool to save animations Oni can use: File > Preferences... > Preferences > Tools > Output Format > Frame Step: 1; Frame Format: Custom framerate; Frame Rate: 60 | |||
* opening the Animation Editor : [0] | |||
* opening the DopeSheet: from any other Animation Editor, Editor > DopeSheet | |||
* making an animation shorter or longer: in DopeSheet click Region button (arrow with rectangle), click and hold to select keyframes, at selection edge a) [shift] plus left-click and move mouse or b) middle-click and move mouse | |||
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