Mod Tool: Difference between revisions

571 bytes added ,  9 September 2012
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==general information==
==general information==
Various modders of the community use "Autodesk Softimage Mod Tool". Usually we just call it "Mod Tool".
Various modders of the community use "Autodesk Softimage Mod Tool". Usually we just call it "Mod Tool" or "XSI" (old name of the program).


Beside the free version, there's also the retail and student version "Autodesk Softimage [year]"
Beside the free version, there's also the retail and student version "Autodesk Softimage [year]"
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* freeze object to ''bake'' projections (green lines in the 3D view will disappear)
* freeze object to ''bake'' projections (green lines in the 3D view will disappear)
* getting a picture of the UV: apply first a black texture then enter the Texture Editor [Alt]+[7], Edit > Stamp UV Mesh [Shift]+[S], save the texture
* getting a picture of the UV: apply first a black texture then enter the Texture Editor [Alt]+[7], Edit > Stamp UV Mesh [Shift]+[S], save the texture
===animating===
* preparing ModTool to save animations Oni can use: File > Preferences... > Preferences > Tools > Output Format > Frame Step: 1; Frame Format: Custom framerate; Frame Rate: 60
* opening the Animation Editor : [0]
* opening the DopeSheet: from any other Animation Editor, Editor > DopeSheet
* making an animation shorter or longer: in DopeSheet click Region button (arrow with rectangle), click and hold to select keyframes, at selection edge a) [shift] plus left-click and move mouse or b) middle-click and move mouse




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