Talk:Mod Tool
Success with Wine?
Hmm, seems like the notes below belong on a page related to Paradox's addon, don't they? ^_^ Anyway, I want to ask if anyone has gotten Mod Tool to run in Wine. It pretty much crashes when I attempt to do anything, using Wine 1.8.6 on Mac, which seems to be the latest version available. So I'm wondering if anyone else has tried Wine, perhaps in Linux. --Iritscen (talk) 18:14, 29 December 2016 (CET)
- I think I put the notes here because back then the addon page didn't existed. Will move it. And "nope" about Wine. --paradox-01 (talk) 22:56, 29 December 2016 (CET)
- Oh well, I thought I'd ask anyway. I wanted to see what you've done so far with your addon, it sounds pretty comprehensive. Maybe someone else will see my question someday and have an answer. For whatever reason, Wine's AppDB barely has an entry for XSI at all (and what's there is unhelpful); I would have thought more people were interested in running it on other systems since it's free. Well, I recently got into using VirtualBox (since I don't currently own a copy of Parallels or Fusion), and it works well for ordinary Windows installs, so I can probably use that to run XSI. And VBox is probably better integrated with the macOS than Wine is anyway. --Iritscen (talk) 23:39, 29 December 2016 (CET)
I'm sorry. When you look closely at the checklist, there's one point named "addon" which has not even a single "x" (for done). All other points are GUI-related (separate program). -- You know I have worked on these things sporadically over a long time which makes it hard to remember pitfalls/drawbacks of certain code. And most are separate. I can't simply throw everything together. It will takes some time before I can show you something that is worth testing. I wished I could be faster but I'm not. --paradox-01 (talk) 01:41, 30 December 2016 (CET)
- Well, on the second try I got Mod Tool installed in VirtualBox on a Win 7 guest. The addon installed too, though I crashed pretty quickly once I tried to render anything. Maybe because VBox doesn't support 3D acceleration; Mod Tool even prints a warning at the bottom that DX10 is not available. By the way, is it okay to install updates to Mod Tool? I installed the 7.5 version that was linked to from the wiki, and didn't think there were any free updates past that point. --Iritscen (talk) 17:10, 30 December 2016 (CET)
IIRC, that one update is another addon but doesn't really add something substantial to our means. I think they added support for other games, but of course not Oni.
Even if the render doesn't crash. It often fails to save the image. On PC you often get an black image with the "hardware" rendering. The "software" rendering gives you images with an water sign and it is ugly as it has no anti-alising.
For that reasons I hoped that Blender could render objects and characters but i didn't figured out how to position the camera so that the character fills the screen automatically. Also no idea on how the apply the actual pose. Here is a first script a made for Blender to render stuff as a background process. Mod_Tool#Rendering --paradox-01 (talk) 20:44, 30 December 2016 (CET)
- Okay, thanks for the response. Blender does have some nice aspects to it, including the lighting abilities that geyser put to use in his lightmapping experiment. It's also cross-platform and actively under development, unlike Mod Tool. But that interface... well, maybe they've improved it since I last used it, or maybe there's some kind of extension to modify it. --Iritscen (talk) 22:34, 30 December 2016 (CET)