OBD talk:TRMA: Difference between revisions

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'''general information'''
'''general information'''
* Every character class file (ONCC) needs some links to other files from where it can get the 3D mesh, animations and other things.
* TRMA files are stored ''globally'' (in edition/GameDataFolder/level0_Final)
* This includes also a link to the texture collection (TRMA) of the 3D mesh. The mesh has 19 body parts, so there will be also always 19 textures links in the TRMA.
* these files are used by ONCC to get textures for the 3D mesh (TRBS)
* The order of the TRMA links is determined by the mesh hierarchy ([[OBD:TRIA#Bones|TRIA]]).
* the mesh has 19 body parts, so there are also 19 textures links in the TRMA
* the order of the TRMA links is determined by the mesh hierarchy ([[OBD:TRIA#Bones|TRIA]])




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