BGI characters: Difference between revisions
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==BGI Heavy Bot== | ==BGI Heavy Bot== | ||
*The original concept is by [[User:Geyser|geyser]] discussed [http://wiki.oni2.net/AE:BGI#Candidate here] | |||
https://lh6.googleusercontent.com/-ViJlYvPRQ6o/UHHQo6WVS_I/AAAAAAAAC6Q/N26eFOI8wJM/s640/2012-10-07_185344.jpg | https://lh6.googleusercontent.com/-ViJlYvPRQ6o/UHHQo6WVS_I/AAAAAAAAC6Q/N26eFOI8wJM/s640/2012-10-07_185344.jpg | ||
[[Category:BGI]] | [[Category:BGI]] |
Revision as of 06:39, 18 October 2012
These are a series of new characters developed by Samer. They all share a common color scheme of white, black and different shades of green.
They include :
BGI Executives
- First concept by geyser is found here
- In Samer's version these are non-combat characters, wearing suits and rarely seen.
- They head the BGI, working behind the scenes on grand scales.
Sarai
- Female BGI boss working directly under Executives orders.
- More information on the character can be found by clicking on her name.
BGI Agents
- These were previously considered the executives however in Samer's version these are called the BGI Agents, they are field agents (unlike the executives) the equivalent of Syndicate Comm Trooper
- These guys usually accompany Sarai as her henchmen, they are strong and quick in addition to being highly technologically skilled and experts in weapons.
- There's an inspiration by Matrix Agents in the characters' modeling.
BGI Hammer
- This giant cyborg, has shock generators at the ends of his arms making a contact with his punch almost lethal, punching the ground with his hammers he can generate earthquakes, his heavy armor is immune to bullets and it's hard to knock him down. His kick attacks however are weaker and slower.
- The character concept was first mentioned by Leus here
- The model and textures are made by Ltemplar
BGI NinjaBot
BGI Heavy Bot