XML:Impt: Difference between revisions
Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (+ cat) |
||
| Line 1: | Line 1: | ||
'''general information''' | '''general information''' | ||
* The xml code on this page is based on onisplit '''v0.9.61.0''' | |||
* '''Mtrl*.oni''' files are global. (They can be found in edition/GameDataFolder/level0_...) | * '''Mtrl*.oni''' files are global. (They can be found in edition/GameDataFolder/level0_...) | ||
* They are used by [[XML:ONCC#CBPI|CBPI]], [[XML:ONCC#ONIA|ONIA]] and [[XML:BINA/ONIE|ONIE]]. | * They are used by [[XML:ONCC#CBPI|CBPI]], [[XML:ONCC#ONIA|ONIA]] and [[XML:BINA/ONIE|ONIE]]. | ||
| Line 36: | Line 31: | ||
: Medium | : Medium | ||
: Light | : Light | ||
{{XML}} | |||
Revision as of 14:38, 8 November 2012
general information
- The xml code on this page is based on onisplit v0.9.61.0
- Mtrl*.oni files are global. (They can be found in edition/GameDataFolder/level0_...)
- They are used by CBPI, ONIA and ONIE.
- Impact is only specified by the file name.
- Every impact has a parent impact to organize effects in ONIE.
XML structure
For example:
ImptBar_Super_Kick.xml
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Impt id="0">
<ParentImpact>ImptKick_Hit</ParentImpact>
</Impt>
</Oni>
- Some Impt are used to detect the regular character-environment collision which comes from character's movement. See ONCC. It looks like this:
<ImpactModifierName>Heavy</ImpactModifierName>
<Impacts>
<ONCCImpact>
<Name>Footstep_Walk</Name>
</ONCCImpact>
[...]
</Impacts>
Flags of <ImpactModifierName>
- Heavy
- Medium
- Light