XML:BINA/SABD: Difference between revisions
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: Crouch (?, "never used") | : Crouch (?, "never used") | ||
: Jump (?, "never used") | : Jump (?, "never used") | ||
: <strike>Any</strike> (not used here because it is the default in XML, see [[#tag constellations|tag constellations]]) | |||
Any | |||
|- | |- | ||
| <Frame> | | <Frame> |
Revision as of 21:04, 30 December 2012
SABD : Sound Animations Binary Data | ||
---|---|---|
XML
AKEV << Other file types >> CONS PAR3 << Other BINA >> TMBD |
general information
- The xml code on this page is compatible with onisplit v0.9.61.0
- BINADBAS*.oni files are global. (They can be found in edition/GameDataFolder/level0_... )
- Those files are collections not unlike TRAC. SABD determine what sound plays when a character performs an animation or a specific type of animation.
- Only three files hold actual content:
- BINADBASAny.oni
- BINADBASKonoko.oni
- BINADBASShinatama_Zombie.oni
sound picking mechanism
[...]
tag constellations
animation | modifier is Any | modifier is not Any |
---|---|---|
<Assignment> <Target> <Animation>...</Animation> <Frame>...</Frame> </Target> <Sound>...</Sound> </Assignment> |
<Assignment> <Target> <Type>...</Type> <Frame>...</Frame> </Target> <Sound>...</Sound> </Assignment> |
<Assignment> <Target> <Type>...</Type> <Modifier>...</Modifier> <Frame>...</Frame> </Target> <Sound>...</Sound> </Assignment> |
tag explanations
XML tag | content type | description |
---|---|---|
<SoundAnimation Variant="..."> | char[32] | ONCVfile_name.oni (without file suffix .oni) |
<Assignment> | - | |
<Target> | - | |
<Animation> | char[32] | TRAMfile_name.oni (without file suffix .oni) |
<Type> | flag | ? = not double checked, the other flags can be found in exported files
|
<Modifier> | flag |
|
<Frame> | integer | Sound will be played at this animation frame. |
<Sound> | char[32] | OSBDfile_name.imp.oni (without file suffix .oni) |