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Paradox-01 (talk | contribs) (Created page with "{{XML_BINA_Header | prev=PAR3 | type=SABD | next=TMBD | name=Sound Animations Binary Data}} ===general information=== * The xml code on this page is compatible with onisplit ...") |
Paradox-01 (talk | contribs) m (more, later) |
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* BINA'''DBAS'''*.oni files are '''global'''. (They can be found in edition/GameDataFolder/'''level0_'''... ) | * BINA'''DBAS'''*.oni files are '''global'''. (They can be found in edition/GameDataFolder/'''level0_'''... ) | ||
* Those files are collections not unlike TRAC. SABD determine what sound plays when a character performs an animation or a specific type of animation. | * Those files are collections not unlike TRAC. SABD determine what sound plays when a character performs an animation or a specific type of animation. | ||
* Only three files hold actual content: | |||
:: BINADBASAny.oni | |||
:: BINADBASKonoko.oni | |||
:: BINADBASShinatama_Zombie.oni | |||
===sound picking mechanism=== | ===sound picking mechanism=== | ||
[...] | |||
===tag constellations=== | |||
{|class="wikitable" width="100%" | |||
! animation | |||
! modifier is Any | |||
! modifier is not Any | |||
|- | |||
|valign="top"| | |||
<Assignment> | |||
<Target> | |||
<Animation>...</Animation> | |||
<Frame>...</Frame> | |||
</Target> | |||
<Sound>...</Sound> | |||
</Assignment> | |||
|valign="top"| | |||
<Assignment> | |||
<Target> | |||
<Type>...</Type> | |||
<Frame>...</Frame> | |||
</Target> | |||
<Sound>...</Sound> | |||
</Assignment> | |||
|valign="top"| | |||
<Assignment> | |||
<Target> | |||
<Type>...</Type> | |||
<Modifier>...</Modifier> | |||
<Frame>...</Frame> | |||
</Target> | |||
<Sound>...</Sound> | |||
</Assignment> | |||
|} | |||
=== | ===tag explanations=== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!width=200px| XML tag | !width=200px| XML tag | ||
Line 17: | Line 57: | ||
|valign=top| <SoundAnimation Variant="..."> | |valign=top| <SoundAnimation Variant="..."> | ||
|valign=top| char[32] | |valign=top| char[32] | ||
| | | ONCV''file_name''<font color="#777777">.oni</font> (without file suffix .oni) | ||
|- | |- | ||
| <Assignment> | | <Assignment> | ||
Line 27: | Line 67: | ||
| | | | ||
|- | |- | ||
| | | <Animation> | ||
| | | char[32] | ||
| | | TRAM''file_name''<font color="#777777">.oni</font> (without file suffix .oni) | ||
|- | |- | ||
| | |valign="top"| <Type> | ||
| | |valign="top"| flag | ||
| | | ? = not double checked, the other flags can be found in exported files | ||
: Any (?) | |||
: Block (?) | |||
: DrawWeapon | |||
: Fall (?) | |||
: FallingFlail | |||
: Fly (?) | |||
: GettingHit (?) | |||
: Holster (?) | |||
: Jump | |||
: Kick | |||
: Land (?) | |||
: Knockdown (?) | |||
: Pickup | |||
: Powerup (?) | |||
: Punch | |||
: ReloadMercuryBow | |||
: ReloadPistol | |||
: ReloadRifle | |||
: ReloadScramCannon | |||
: ReloadScreamer | |||
: ReloadStream | |||
: ReloadSuperball | |||
: ReloadVandegraf | |||
: Roll | |||
: Run (?) | |||
: Slide | |||
: Stand (?) | |||
: Startle (?) | |||
: Walk (?) | |||
|- | |- | ||
| | |valign="top"| <Modifier> | ||
| | |valign="top"| flag | ||
| | | | ||
: HeavyDamage | |||
: MediumDamage | |||
: LightDamage | |||
: Crouch (?, "never used") | |||
: Jump (?, "never used") | |||
Any (?) (not used here because it is the default in XML | |||
|- | |- | ||
| | | <Frame> | ||
| | | integer | ||
| | | Sound will be played at this animation frame. | ||
|- | |- | ||
| | | <Sound> | ||
| | | char[32] | ||
| | | OSBD''file_name''.imp<font color="#777777">.oni</font> (without file suffix .oni) | ||
|} | |} | ||
{{XML}} | {{XML}} |
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