XML:ONLV: Difference between revisions

1,296 bytes added ,  4 March 2013
Vertex shading?
(Funiture table (Do those flags even work?))
(Vertex shading?)
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=====Vertex shading?=====
Observation: The sniper tower from level 19 Syndicate Mountain Compound can be isolated and re-imported as it is. It will appear quite dark.
If we remove "_color" from the object the shadows will be gone next time we import the tower.
Mod Tool: Explorer [8]
Object
  |
  +-- Polygon Mesh
        |
        +-- Cluster
              |
              +-- Polygon
              |    |
              |    +-- [...]
              |
              +-- NodeProperties
                    |
                    +-- '''_color'''
                    +-- texcoord (Explicit UVWs)
                          |
                          +-- Vertex_Color_Def
So, how do we modify that data?
Some [http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/scel_vertexcolor.htm,topicNumber=d30e45698 reading material], maybe it contains something useful for us.
           
   
====<Rooms>====
====<Rooms>====
This tag is mandatory. It contains a link to BNV data (*.dae) which is used to create pathfinding grids.
This tag is mandatory. It contains a link to BNV data (*.dae) which is used to create pathfinding grids.
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E.g. you can take control over a particle via "particle BSL_name start". For more commands see [[XML:BINA/OBJC/PART#BSL_support|HERE]].
E.g. you can take control over a particle via "particle BSL_name start". For more commands see [[XML:BINA/OBJC/PART#BSL_support|HERE]].
Caution with new OFGA files. The particle name will be composed of 2 parts and always includes an "_" underscore. '''Examples:'''
: FURN <Particle>test</Particle> + OFGA <Tag>streetlight</Tag> = '''test_streetlight'''
: FURN <Particle></Particle> + OFGA <Tag>streetlight</Tag> = '''_streetlight'''
: FURN <Particle>test</Particle> + OFGA <Tag></Tag> = '''test_'''
|}
|}


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