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;Tolerance values | ;Tolerance values | ||
* horizontal distance from room to ghost: 1 | |||
* vertical distance from room to ghost: 18 | |||
* ghost horizontal dimension must be bigger than 0 | |||
* under optimal circumstances pathfinding works on a plane that is +4 world units above or -0,5 beneath the pathfinding grid | * under optimal circumstances pathfinding works on a plane that is +4 world units above or -0,5 beneath the pathfinding grid | ||
* characters can step on a plane that is 4 world units above pathfinding grid; higher planes need a ramp | * characters can step on a plane that is 4 world units above pathfinding grid; higher planes need a ramp |
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