XML:ONLV: Difference between revisions

233 bytes added ,  6 March 2013
m
made dds image in gimp, import failed
mNo edit summary
m (made dds image in gimp, import failed)
Line 85: Line 85:
* ''level_environment''.dae
* ''level_environment''.dae
* ''level_bnv''.dae
* ''level_bnv''.dae
* ''level_textures.tga/jpg/dds
* ''level_textures.tga/jpg
* Character.xml or AISA with player
* Character.xml or AISA with player
* ONSK name in <Sky> (can be fake name)
* ONSK name in <Sky> (can be fake name)
Line 190: Line 190:
| <Image>
| <Image>
| link
| link
| File path to *.tga/jpg/dds file.
| File path to *.tga/jpg file.
|-
|-
|valign="top"| <Sky>
|valign="top"| <Sky>
Line 469: Line 469:
* Actually, those horizontal and vertical planes can have any name and don't need any texture.
* Actually, those horizontal and vertical planes can have any name and don't need any texture.
* During pathfinding calculation OniSplit creates a new folder called "temp" and a subfolder "grids". There again is a file "''levelname''_grids.dae". That file contains ''rooms'' with textures "bnv_grid_''N''.tga" marking obstacles in the pathfinding. ''Ghosts'' will have a transparent texture "_marker_ghost.tga". You get those things also when you export a level. Transparent ''ghosts'' make it easier to see the rest of your level if you have many of those planes.
* During pathfinding calculation OniSplit creates a new folder called "temp" and a subfolder "grids". There again is a file "''levelname''_grids.dae". That file contains ''rooms'' with textures "bnv_grid_''N''.tga" marking obstacles in the pathfinding. ''Ghosts'' will have a transparent texture "_marker_ghost.tga". You get those things also when you export a level. Transparent ''ghosts'' make it easier to see the rest of your level if you have many of those planes.
* In Mod Tool ''ghosts'' and ''rooms'' can be grouped under a null object. Right-click the null object to select all its children, then use "Selection Only [x]" as saving option. That way all the planes can be quickly saved to a *.dae file.




8,452

edits