Oni engine patches (Win): Difference between revisions
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(not even sure if these offsets and such are still being used, but I guess it's obsolete just because we're not using it anymore) |
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:''Patches to the Mac version of Oni (Omni Group, PPC) can be found [[AE:OMNI|here]].'' | :''Patches to the Mac version of Oni (Omni Group, PPC) can be found [[AE:OMNI|here]].'' | ||
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| text = This information has been marked "obsolete" because it is no longer being added to. Check Oni2.net's [http://websvn.chrilly.net/listing.php?repname=Oni2 Subversion repository], which has the code for the [[Daodan DLL]], if you want this kind of technical hex information. | |||
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==List of implemented patches== | ==List of implemented patches== | ||
A brief timeline of the upgrades so far: | A brief timeline of the upgrades so far: |
Revision as of 18:42, 8 April 2013
- Patches to the Mac version of Oni (Omni Group, PPC) can be found here.
This information has been marked "obsolete" because it is no longer being added to. Check Oni2.net's Subversion repository, which has the code for the Daodan DLL, if you want this kind of technical hex information. |
List of implemented patches
A brief timeline of the upgrades so far:
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- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
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