Flatline/Dev Diary: Difference between revisions
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(New page: This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff. ==Autoit stage== ===October 1, 2008== ====Done==== *GameState Offset *Character ...) |
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This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff. | This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff. | ||
Happy {{LOCALDAYNAME}}. | |||
{{Divhide|AutoIt Stage}} | |||
==Autoit stage== | ==Autoit stage== | ||
===October | ===October 16, 2008=== | ||
====Done==== | ====Done==== | ||
Line 17: | Line 19: | ||
*Fix glitch involving keyboard attack inputs being broken | *Fix glitch involving keyboard attack inputs being broken | ||
*Apply rotation pointers to other characters | *Apply rotation pointers to other characters | ||
===October 17, 2008=== | |||
====Done (Today)==== | |||
*Linked Active+Normal Character structs | |||
*Finished transferring over to pointers and other chracters (including rotation) | |||
*Fixed input glitch | |||
====To-Do==== | |||
*Waiting on Rossy to start on network code. | |||
*Transfer over to C and MP logic stuff. | |||
===October 18, 2008=== | |||
====Done (Today)==== | |||
*Tested, found geyser couldn't run it | |||
*Tested more, found Neo also couldn't run it | |||
*Fixed an issue with not linking to ActiveKonoko's struct | |||
*Fixed a pointer I forgot to make >_< | |||
*Is now working on Neo's computer | |||
====Testing==== | |||
*Gumby - works | |||
*Paradox - works, although attacks aren't working. Probably due to slow processor speed. | |||
*Geyser - '''FIXED''' Laggy, but normal. | |||
*Neo - '''FIXED''' is working now, albiet a bit laggy | |||
*Iritscen - works | |||
===October 19, 2008=== | |||
====Done (Today)==== | |||
*Started network code in C. -[[User:RossyMiles|RossyMiles]] | |||
*Got bored, and implemented a second character, that Window Two can control -[[User:Gumby|Gumby]] | |||
===Octover 30, 2008=== | |||
*Started experimenting with windows in C [[User:Gumby|Gumby]] | |||
{{Divhide|end}} | |||
==Daodan stage== | |||
===July 16, 2009=== | |||
After a break to work on other things, we've started up again. | |||
*ONrGameState_NewCharacter() works | |||
*Added structs for Character and Active Character | |||
===November 28, 2009=== | |||
*Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes. | |||
===November 30, 2009=== | |||
*Started work on network protocol | |||
:Things that work (client to server only...): | |||
:*Name changing | |||
:*Message sending | |||
:*Initial connection packet. | |||
===December 1, 2009=== | |||
*Fixed crash, client can receive now. | |||
*Fixed packet system. | |||
*Messages are relayed to the whole network | |||
*Client now discards duplicate packets | |||
===December 2, 2009=== | |||
*Client and server have an initial connection packet exchange | |||
===December 3-6, 2009=== | |||
*Tested an Internet connection | |||
*Refactored a lot of code. ;) | |||
===December 7, 2009=== | |||
*Sent keystrokes successfully over LAN. | |||
*Did happy dance. | |||
*Sent keystrokes over Internet | |||
*Taunted at Iritscen. | |||
[[Category:Modding projects]] |
Latest revision as of 00:29, 9 April 2013
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Sunday.
Autoit stage
October 16, 2008
Done
- GameState Offset
- Character Offsetts
- Key+mouse input offsets
- Turning offset (mostly...)
- Local game linking
- Location coordinates
To-Do
- Finish Changing over to moving other characters instead of just the corresponding Konoko
- Fix glitch involving keyboard attack inputs being broken
- Apply rotation pointers to other characters
October 17, 2008
Done (Today)
- Linked Active+Normal Character structs
- Finished transferring over to pointers and other chracters (including rotation)
- Fixed input glitch
To-Do
- Waiting on Rossy to start on network code.
- Transfer over to C and MP logic stuff.
October 18, 2008
Done (Today)
- Tested, found geyser couldn't run it
- Tested more, found Neo also couldn't run it
- Fixed an issue with not linking to ActiveKonoko's struct
- Fixed a pointer I forgot to make >_<
- Is now working on Neo's computer
Testing
- Gumby - works
- Paradox - works, although attacks aren't working. Probably due to slow processor speed.
- Geyser - FIXED Laggy, but normal.
- Neo - FIXED is working now, albiet a bit laggy
- Iritscen - works
October 19, 2008
Done (Today)
- Started network code in C. -RossyMiles
- Got bored, and implemented a second character, that Window Two can control -Gumby
Octover 30, 2008
- Started experimenting with windows in C Gumby
Daodan stage
July 16, 2009
After a break to work on other things, we've started up again.
- ONrGameState_NewCharacter() works
- Added structs for Character and Active Character
November 28, 2009
- Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.
November 30, 2009
- Started work on network protocol
- Things that work (client to server only...):
- Name changing
- Message sending
- Initial connection packet.
December 1, 2009
- Fixed crash, client can receive now.
- Fixed packet system.
- Messages are relayed to the whole network
- Client now discards duplicate packets
December 2, 2009
- Client and server have an initial connection packet exchange
December 3-6, 2009
- Tested an Internet connection
- Refactored a lot of code. ;)
December 7, 2009
- Sent keystrokes successfully over LAN.
- Did happy dance.
- Sent keystrokes over Internet
- Taunted at Iritscen.