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This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff. | This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff. | ||
Happy {{LOCALDAYNAME}}. | |||
{{Divhide|AutoIt Stage}} | |||
==Autoit stage== | ==Autoit stage== | ||
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*Waiting on Rossy to start on network code. | *Waiting on Rossy to start on network code. | ||
*Transfer over to C and MP logic stuff. | *Transfer over to C and MP logic stuff. | ||
===October 18, 2008=== | |||
====Done (Today)==== | |||
*Tested, found geyser couldn't run it | |||
*Tested more, found Neo also couldn't run it | |||
*Fixed an issue with not linking to ActiveKonoko's struct | |||
*Fixed a pointer I forgot to make >_< | |||
*Is now working on Neo's computer | |||
====Testing==== | |||
*Gumby - works | |||
*Paradox - works, although attacks aren't working. Probably due to slow processor speed. | |||
*Geyser - '''FIXED''' Laggy, but normal. | |||
*Neo - '''FIXED''' is working now, albiet a bit laggy | |||
*Iritscen - works | |||
===October 19, 2008=== | |||
====Done (Today)==== | |||
*Started network code in C. -[[User:RossyMiles|RossyMiles]] | |||
*Got bored, and implemented a second character, that Window Two can control -[[User:Gumby|Gumby]] | |||
===Octover 30, 2008=== | |||
*Started experimenting with windows in C [[User:Gumby|Gumby]] | |||
{{Divhide|end}} | |||
==Daodan stage== | |||
===July 16, 2009=== | |||
After a break to work on other things, we've started up again. | |||
*ONrGameState_NewCharacter() works | |||
*Added structs for Character and Active Character | |||
===November 28, 2009=== | |||
*Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes. | |||
===November 30, 2009=== | |||
*Started work on network protocol | |||
:Things that work (client to server only...): | |||
:*Name changing | |||
:*Message sending | |||
:*Initial connection packet. | |||
===December 1, 2009=== | |||
*Fixed crash, client can receive now. | |||
*Fixed packet system. | |||
*Messages are relayed to the whole network | |||
*Client now discards duplicate packets | |||
===December 2, 2009=== | |||
*Client and server have an initial connection packet exchange | |||
===December 3-6, 2009=== | |||
*Tested an Internet connection | |||
*Refactored a lot of code. ;) | |||
===December 7, 2009=== | |||
*Sent keystrokes successfully over LAN. | |||
*Did happy dance. | |||
*Sent keystrokes over Internet | |||
*Taunted at Iritscen. | |||
[[Category:Modding projects]] | |||