XML:ONLV: Difference between revisions

161 bytes added ,  12 April 2013
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===Recycle object collections===
===Recycle object collections===
You only need them this or that file in xml format if you want to extend them. If you decide to use them via a master xml file note that instance IDs in those object collection should be removed or else a crash can appear. <!--Also there can be a problem with patrol path files if they contain a section without points. Use <Points></Points> instead of <Points/>. (I don't find this anymore, Neo would say "magic".)-->
You only need this or that file in xml format if you want to extend it. If you decide to use them via a master xml and experience a crash then remove the instance IDs, e.g. <CONS Id="7087"> becomes <CONS> . <!--Also there can be a problem with patrol path files if they contain a section without points. Use <Points></Points> instead of <Points/>. (I don't find this anymore, Neo would say "magic".)-->




===Locklights===
===Locklights===
[...]
Door locklights must be transfered by hand from old ONLV (ENVP instance) to new furniture file.




===Missing vertex shading?===
===Missing vertex shading===
[...]
Consoles and probably all other functional objects don't become exported with vertex shading.




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