XML:ONVL: Difference between revisions
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m (Edition -> AE) |
m (should have used vanilla/ path) |
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===general information=== | ===general information=== | ||
* The xml code on this page is compatible with onisplit '''v0.9.61.0''' | * The xml code on this page is compatible with onisplit '''v0.9.61.0''' | ||
* '''ONVLvariant_list.oni''' is global. (It can be found in AE/ | * '''ONVLvariant_list.oni''' is global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat) | ||
* See also '''[[XML:ONCV|ONCV]]''' for more information. | * See also '''[[XML:ONCV|ONCV]]''' for more information. | ||
* <u>You can't produce a list which contains a placeholder</u>. ONVL is checking all its links at game start, Oni will crash if a ONCV is missing. | * <u>You can't produce a list which contains a placeholder</u>. ONVL is checking all its links at game start, Oni will crash if a ONCV is missing. |
Revision as of 13:29, 18 April 2013
ONVL : Oni Variant List | ||
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XML
ONSK << Other file types >> ONWC |
general information
- The xml code on this page is compatible with onisplit v0.9.61.0
- ONVLvariant_list.oni is global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat)
- See also ONCV for more information.
- You can't produce a list which contains a placeholder. ONVL is checking all its links at game start, Oni will crash if a ONCV is missing.
- Create new ONCVs and add them to ONVL if you want to create groups for random designs or when you want to change character spawning on game difficulty level hard.
example
<?xml version="1.0" encoding="utf-8"?> <Oni> <ONVL id="0"> <Variants> <Link>ONCVany</Link> <Link>ONCVcomguy</Link> [...] <Link>ONCVblackops_swat</Link> </Variants> </ONVL> </Oni>
XML tag | content type | description |
---|---|---|
<Link> | link | ONCVname (file suffix .oni not used) |