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XML:ONVL: Difference between revisions

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{{XML_File_Header | type=ONVL | prev=ONSK | next=ONWC | name=Oni Variant List }}
{{XML_File_Header | type=ONVL | prev=ONSK | next=ONWC | name=Oni Variant List}}


===general information===
==General information==
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
* The XML on this page is compatible with OniSplit '''v0.9.61.0'''.
* '''ONVLvariant_list.oni''' is global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat)
* '''ONVLvariant_list.oni''' is global (it can be found in AE/AEInstaller/vanilla/level0_Final.dat).
* See also '''[[XML:ONCV|ONCV]]''' for more information.
* See also [[XML:ONCV]] for more information.
* <u>You can't produce a list which contains a placeholder</u>. ONVL is checking all its links at game start, Oni will crash if a ONCV is missing.
* <u>You can't use a dummy entry in this list.</u> Oni checks all its ONVL links at game start and will crash if a ONCV is missing.
* Create new ONCVs and add them to ONVL if you want to create groups for random designs or when you want to change character spawning on game difficulty level hard.
* Create new ONCVs and add them to the ONVL if you want to create a pool of randomized appearances for a character, or when you want to change which variant of the character spawns on the Hard difficulty level.
 
 
'''example'''


==Example==
  <?xml version="1.0" encoding="utf-8"?>
  <?xml version="1.0" encoding="utf-8"?>
  <Oni>
  <Oni>
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  </Oni>
  </Oni>


==Tags==
{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
!width=100px | XML tag
!width=100px | XML tag
!width=100px| content type
!width=100px| Content type
! description
! Description
|-
|-
|valign=top| <Link>
|valign=top| <Link>