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Paradox-01 (talk | contribs) m (xml tags of exported ONLV) |
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|valign="top"| link | |valign="top"| link | ||
| Link to [[#OBOA|OBOA]] via '''instance''' number (#''N''). | | Link to [[#OBOA|OBOA]] via '''instance''' number (#''N''). | ||
: This object array holds [...] geometry of doors*, animated objects (usually for cut scenes) and pushable object (they are not used the original game). | : This object array holds [...] geometry of doors*, <strike>animated objects (usually for cut scenes) and pushable object (they are not used the original game)</strike>(?). | ||
:: * Doors are made of two parts: an animated and a static object. | :: * Doors are made of two parts: an animated and a static object. | ||
|- | |- | ||
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|- | |- | ||
| <ONOA id="..."> | | <ONOA id="..."> | ||
| | | integer | ||
| | | Instance Id. Should be 8. | ||
|- | |- | ||
| <Elements> | | <Elements> | ||
| | | - | ||
| | | This is an int32 array for the <ONOAElement> tags. | ||
|- | |- | ||
| <ONOAElement> | | <ONOAElement> | ||
| | | - | ||
| | | | ||
|- | |- | ||
| <ObjectId> | | <ObjectId> | ||
| integer | |||
| | | | ||
: -1 | |||
: ? -- numbers like 251658331 are actually object id and object type | |||
[...] | |||
|- | |- | ||
| <QuadList> | | <QuadList> | ||
| | | "#" + integer | ||
| | | Link to IDXA instance. Each object has its own IDXA instance. | ||
|} | |} | ||
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|- | |- | ||
| <IDXA id="..."> | | <IDXA id="..."> | ||
| | | integer | ||
| | | Instance Id. First IDXA instance should be 8. | ||
|- | |- | ||
| <Indices> | | <Indices> | ||
| | | - | ||
| | | This is an Int32 array for the <Int32> tags. | ||
|- | |- | ||
| <Int32> | | <Int32> | ||
| | | inte32 | ||
| | | Links to AGQG instance in [[XML:AKEV#AGQG|AGQG]] | ||
|} | |} | ||
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