Oni engine patches (Win): Difference between revisions
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:''For a list of changes to the Mac version of Oni, see [[AE:FERAL|here]].'' | :''For a list of changes to the Mac version of Oni, see [[AE:FERAL|here]].'' | ||
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| text = This information has been marked "obsolete" because it is no longer being added to. Check Oni2.net's [http://websvn.chrilly.net/listing.php?repname=Oni2 Subversion repository], which has the code for the | | text = This information has been marked "obsolete" because it is no longer being added to. Check Oni2.net's [http://websvn.chrilly.net/listing.php?repname=Oni2 Subversion repository], which has the code for the Daodan DLL, if you want this kind of technical hex information, or else read the [[Daodan DLL|DLL's wiki page]] for a layman's-terms summary of the changes it makes to Oni. | ||
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==List of implemented patches== | ==List of implemented patches== |
Revision as of 18:06, 29 April 2013
- For a list of changes to the Mac version of Oni, see here.
This information has been marked "obsolete" because it is no longer being added to. Check Oni2.net's Subversion repository, which has the code for the Daodan DLL, if you want this kind of technical hex information, or else read the DLL's wiki page for a layman's-terms summary of the changes it makes to Oni. |
List of implemented patches
A brief timeline of the upgrades so far:
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- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
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