XML:ONLV: Difference between revisions

202 bytes removed ,  4 June 2013
m
bug with patrol path <Points /> are fixed now
m (note on ONLD)
m (bug with patrol path <Points /> are fixed now)
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===Recycle object collections===
===Recycle object collections===
You only need this or that file in xml format if you want to extend it. If you decide to use them via a master xml and experience a crash then remove the instance IDs, e.g. <CONS Id="7087"> becomes <CONS> . <!--Also there can be a problem with patrol path files if they contain a section without points. Use <Points></Points> instead of <Points/>. (I don't find this anymore, Neo would say "magic".)-->
You only need this or that file in xml format if you want to extend it. If you decide to use them via a master xml and experience a crash then remove the instance IDs, e.g. <CONS Id="7087"> becomes <CONS> .




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Read on [[XML:M3GM|HERE]].
Read on [[XML:M3GM|HERE]].


Note that M3GMs have their own instances: PNTA, VCRA (x2), TXCA, IDXA (x2), IDXA.
Note that M3GMs have their own instances: PNTA, VCRA (x2), TXCA, IDXA (x2).


Doors store their animated geometry in ONLV while the static part comes from BINACJBODOOR.oni which again link to M3GM files.
Doors store their animated geometry in ONLV while the static part comes from BINACJBODOOR.oni which again link to M3GM files.
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