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It's possible to create animations in Mod Tool and making TRAM files out of them. Then you can extract the quaternions and rotations with onisplit [http://mods.oni2.net/node/38 v0.9.54.0] and use them for OBANs. | It's possible to create animations in Mod Tool and making TRAM files out of them. Then you can extract the quaternions and rotations with onisplit [http://mods.oni2.net/node/38 v0.9.54.0] and use them for OBANs. | ||
: [http://oni.bungie.org/community/forum/viewtopic.php?id=2276 HERE's] an excel macro to harvest such data for camera animations. | : [http://oni.bungie.org/community/forum/viewtopic.php?id=2276 HERE's] an excel macro to harvest such data for camera animations. | ||
===wish list=== | |||
* TRAM import: dae + xml | |||
** the dae section in the xml file should have an option to create a pelvis OBAN along with the TRAM (see [[XML:TRAM]], RealWorld flag for details) | |||
* dae to oni creation should also allow for OBANs (currently OBANs can only be imported via level master xml file) | |||
** this would be very useful for editing/creating single OBAN files if the rest of the level don't need changes | |||
{{XML}} | {{XML}} |
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