XML:ONLV: Difference between revisions

403 bytes added ,  22 August 2013
→‎Pathfinding on uneven ground: on pc it works reliable up to 17,9
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(→‎Pathfinding on uneven ground: on pc it works reliable up to 17,9)
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For example this trick can bypass [https://dl.dropboxusercontent.com/u/139715/temp/bad_BNV.png pathfinding problems with pyramids.]
For example this trick can bypass [https://dl.dropboxusercontent.com/u/139715/temp/bad_BNV.png pathfinding problems with pyramids.]


'''Limitations'''
On PC this trick works up to a height of 17,9. Between 18 up to 18,9 it works only to some degree: AI can randomly lose pathfinding. [http://youtu.be/pXfOz4sCyPc Here's] some testing footage.
Another drawback are high jumps, they can break chump's pathfinding. If such AI gets out of view for ca. 2 seconds, it can regain pathfinding.
On Mac it was reported that 20 is the maximum.


=====Debugging (OniSplit v0.9.93.0+)=====
=====Debugging (OniSplit v0.9.93.0+)=====
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