Mod Tool: Difference between revisions

981 bytes added ,  2 February 2014
m
roadmap notes
m ("MapObjectPositionToWorldSpace" - so I found you after one and half year x_x (needed for a TRGV fix))
m (roadmap notes)
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'''version roadmap'''
'''version roadmap'''
* v7.1 furniture: basic import (OFGA*.xml) & export (BINACJBOFurniture.xml)
{| border=0 cellpadding=0 style="float: right;"
* v7.2 turrets: basic import/export
| [https://dl.dropboxusercontent.com/u/139715/OniGalore/display_flag_id_via_ICE.jpg https://dl.dropboxusercontent.com/u/139715/OniGalore/display_flag_id_via_ICE_tn.jpg]<br>flag id displayed via ICE
|}
* v7.1.7 TRGV: change to layer system + auto-update properties
* v7.1.8 FLAG: exchange tex/UV-based id display with ICE-based id display (better performance)
* v7.1.9 CRSA: support master xml file + load corpses from xml to Mod Tool (?)
 
* v7.? turrets: basic import/export
* v7.? furniture: advanced import (OFGA*.xml / BINACJBOFurniture.xml) & export (OFGA*.xml/.oni as new class, BINACJBOFurniture.xml)
* v7.? furniture: advanced import (OFGA*.xml / BINACJBOFurniture.xml) & export (OFGA*.xml/.oni as new class, BINACJBOFurniture.xml)
* v7.? turrets: advanced import/export
* v7.? turrets: advanced import/export
* ...
* ...
* v8 final Oni Object Library
* v8 final Oni Object Library
* ...
* v10 starting Oni level rebuilder ?




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* slow flag import, I will probably make the flag numbering (textures) optional in a later version (then turned off by default)
* slow flag import, I will probably make the flag numbering (textures) optional in a later version (then turned off by default)
* broken weapon depot update function (temporary solution: delete depot and add all dae file to folder)
* broken weapon depot update function (temporary solution: delete depot and add all dae file to folder)
'''version 7.1.1 - 7.1.6'''
* bug fix: TRGV writing/reading
* CRSA (corpse array) import
* scaling support for TRGV
* print absolute position and rotation of selected objects
* print relative position and rotation of selected objects
* furniture library (alpha)
* basic OFGA import / FURN export




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* import/export of patrol path collection
* import/export of patrol path collection
* import/export of powerup collection [done]
* import/export of powerup collection [done]
* import/export of trigger volumes [wip]
* import/export of trigger volumes [done]
* import/export of weapons collection [done]
* import/export of weapons collection [done]
* semi-automatic BNV and ghost creation
* semi-automatic BNV and ghost creation
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<!--  
<!--  
pushed back
pushed back
* Trigger volumes: import / add / export
* camera OBAN: DnD import / export
* camera OBAN: DnD import / export
-->
-->
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===Interactive Creative Environment (ICE)===
===Interactive Creative Environment (ICE)===
* [[wikipedia:Autodesk_Softimage#ICE_Interactive_Creative_Environment|ICE]]
* [[wikipedia:Autodesk_Softimage#ICE_Interactive_Creative_Environment|ICE]]
'''tutorials:'''
* http://www.youtube.com/watch?v=ioMQ2rBVO4g
* http://dot3d.blogspot.de/2009/10/softimage-ice-tree-building-step-by.html
* [http://www.si-community.com/community/viewtopic.php?f=41&t=1707 an ICE tutorial thread]
* [http://www.si-community.com/community/viewtopic.php?f=41&t=1707 an ICE tutorial thread]
* [http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_trees_DebuggingICETrees.htm,topicNumber=d30e269791 ICE trees Debugging]
* https://support.solidangle.com/display/SItoAUG/ICE


Note to self: Maybe the green info boxes can be used to display custom data such as FLAG ids.


[[Category:Windows-only modding tools]]
[[Category:Windows-only modding tools]]
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