XML:DOOR: Difference between revisions

73 bytes added ,  16 February 2014
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m (keep the matrices neutral)
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Line 152: Line 152:
  onisplit -extract:dae output_path path_to/OBAN*.oni
  onisplit -extract:dae output_path path_to/OBAN*.oni


Then in a 3D editor, put the geometries under the animated NULL object.
Then in a 3D editor, group the geometries under the animated NULL object.


Next you might want to do the following:
Next you might want to do the following:
Line 181: Line 181:
         <BaseTransform>1 0 0 0 1 0 0 0 1 0 0 0</BaseTransform>
         <BaseTransform>1 0 0 0 1 0 0 0 1 0 0 0</BaseTransform>


; Remaining questions
; Questions:
: How is ZAxisUp handled best in a 3D editor when Onisplit doesn't compensate its effect?
: How is ZAxisUp handled best in a 3D editor when Onisplit doesn't compensate its effect?
: How to make a swing door animation?
; Answer
: For now, keep NULL's global X rotation to -90.
 
 
'''At the moment OBAN import works only with cameras. '''




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