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Paradox-01 (talk | contribs) m (keep the matrices neutral) |
Paradox-01 (talk | contribs) No edit summary |
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onisplit -extract:dae output_path path_to/OBAN*.oni | onisplit -extract:dae output_path path_to/OBAN*.oni | ||
Then in a 3D editor, | Then in a 3D editor, group the geometries under the animated NULL object. | ||
Next you might want to do the following: | Next you might want to do the following: | ||
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<BaseTransform>1 0 0 0 1 0 0 0 1 0 0 0</BaseTransform> | <BaseTransform>1 0 0 0 1 0 0 0 1 0 0 0</BaseTransform> | ||
; | ; Questions: | ||
: How is ZAxisUp handled best in a 3D editor when Onisplit doesn't compensate its effect? | : How is ZAxisUp handled best in a 3D editor when Onisplit doesn't compensate its effect? | ||
: | ; Answer | ||
: For now, keep NULL's global X rotation to -90. | |||
'''At the moment OBAN import works only with cameras. ''' | |||
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