XML:BINA/SABD: Difference between revisions

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m (copy edit; I guess "constellations" refers to a hierarchy?)
m (d'oh)
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: Crouch (?, "never used")
: Crouch (?, "never used")
: Jump (?, "never used")
: Jump (?, "never used")
: <strike>Any</strike> (not used here because it is the default in XML, see [[#Tag hierachy|tag hierarchy]])
: <strike>Any</strike> (not used here because it is the default in XML, see [[#Tag hierarchy|tag hierarchy]])
|-
|-
| <Frame>
| <Frame>

Revision as of 18:56, 19 March 2014

SABD : Sound Animations Binary Data
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

AKEV << Other file types >> CONS

PAR3 << Other BINA >> TMBD

switch to OBD page

General information

  • The XML code on this page is compatible with OniSplit v0.9.61.0
  • BINADBAS*.oni files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.)
  • Those files are collections not unlike TRAC. SABD determines what sound plays when a character performs an animation or a specific type of animation.
  • Only three files hold actual content:
BINADBASAny.oni
BINADBASKonoko.oni
BINADBASShinatama_Zombie.oni


Sound picking mechanism

[...]


Tag hierarchy

Animation Modifier is Any Modifier is not Any
       <Assignment>
           <Target>
               <Animation>...</Animation>
               <Frame>...</Frame>
           </Target>
           <Sound>...</Sound>
       </Assignment>
       <Assignment>
           <Target>
               <Type>...</Type>
               <Frame>...</Frame>
           </Target>
           <Sound>...</Sound>
       </Assignment>
       <Assignment>
           <Target>
               <Type>...</Type>
               <Modifier>...</Modifier>
               <Frame>...</Frame>
           </Target>
           <Sound>...</Sound>
       </Assignment>

Tag explanations

XML tag Content type Description
<SoundAnimation Variant="..."> char[32] ONCVfile_name.oni (without file suffix .oni)
<Assignment> -
<Target> -
<Animation> char[32] TRAMfile_name.oni (without file suffix .oni)
<Type> flag ? = not double checked, the other flags can be found in exported files
Any (?)
Block (?)
DrawWeapon
Fall (?)
FallingFlail
Fly (?)
GettingHit (?)
Holster (?)
Jump
Kick
Land (?)
Knockdown (?)
Pickup
Powerup (?)
Punch
ReloadMercuryBow
ReloadPistol
ReloadRifle
ReloadScramCannon
ReloadScreamer
ReloadStream
ReloadSuperball
ReloadVandegraf
Roll
Run (?)
Slide
Stand (?)
Startle (?)
Walk (?)
<Modifier> flag
HeavyDamage
MediumDamage
LightDamage
Crouch (?, "never used")
Jump (?, "never used")
Any (not used here because it is the default in XML, see tag hierarchy)
<Frame> integer Sound will be played at this animation frame.
<Sound> char[32] OSBDfile_name.imp.oni (without file suffix .oni)