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XML:BINA/SABD: Difference between revisions

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* The XML code on this page is compatible with OniSplit '''v0.9.61.0'''
* The XML code on this page is compatible with OniSplit '''v0.9.61.0'''
* BINA'''DBAS'''*.oni files are '''global'''. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.)
* BINA'''DBAS'''*.oni files are '''global'''. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.)
* Those files are collections not unlike TRAC. SABD determines what sound plays when a character performs an animation or a specific type of animation.
* SABD collections determine what sound plays when a character performs an animation or a specific type of animation.
* Only three files hold actual content:
* Only three files hold actual content:
:: BINADBASAny.oni
:: '''BINADBASAny.oni'''
:: BINADBASKonoko.oni
:: '''BINADBASKonoko.oni'''
:: BINADBASShinatama_Zombie.oni
:: BINADBASShinatama_Zombie.oni ("SHINZOMwalk1" animation only)




===Sound picking mechanism===
===Sound picking mechanism===
[...]
ONCC -> ONCV name
          +
        BINADBAS <SoundAnimation Variant="''VariantName''" />
          =
        sound pool (possible choices are narrowed by available anim name, type, and modifier?)
 
Damage modifier might be the same as in ONIE.
* Heavy hurt sound: 15 HP or more.
* Medium hurt sound: 10-14 HP.
* Light hurt sound: less than 10 HP




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