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* The XML code on this page is compatible with OniSplit '''v0.9.61.0''' | * The XML code on this page is compatible with OniSplit '''v0.9.61.0''' | ||
* BINA'''DBAS'''*.oni files are '''global'''. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.) | * BINA'''DBAS'''*.oni files are '''global'''. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.) | ||
* | * SABD collections determine what sound plays when a character performs an animation or a specific type of animation. | ||
* Only three files hold actual content: | * Only three files hold actual content: | ||
:: BINADBASAny.oni | :: '''BINADBASAny.oni''' | ||
:: BINADBASKonoko.oni | :: '''BINADBASKonoko.oni''' | ||
:: BINADBASShinatama_Zombie.oni | :: BINADBASShinatama_Zombie.oni ("SHINZOMwalk1" animation only) | ||
===Sound picking mechanism=== | ===Sound picking mechanism=== | ||
ONCC -> ONCV name | |||
+ | |||
BINADBAS <SoundAnimation Variant="''VariantName''" /> | |||
= | |||
sound pool (possible choices are narrowed by available anim name, type, and modifier?) | |||
Damage modifier might be the same as in ONIE. | |||
* Heavy hurt sound: 15 HP or more. | |||
* Medium hurt sound: 10-14 HP. | |||
* Light hurt sound: less than 10 HP | |||
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