History of Oni modding: Difference between revisions

→‎Modular modding: this lets me link to an orphaned page and fill in a bit of missing history at the same time
(adding mention of Oni Master's site, which predated Ssg's site, as well as the Wilderness Preserve level)
(→‎Modular modding: this lets me link to an orphaned page and fill in a bit of missing history at the same time)
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The advent of Neo's [[OniSplit]] in late 2007 marked a radical improvement to our modding methods. A command-line tool that runs on Windows and Macs, OniSplit breaks Oni's resources into standalone files, making mods truly portable across different retail versions of Oni. These resources can be exported to standard formats as text, images, sounds and 3D models, edited, and recombined into the level data files that Oni expects, and new resources can also be created from scratch. To take advantage of this revolution in modding, geyser began preparing an OniSplit-based port of some of the work done on BIP and ONK, which he hoped would be ready for the seventh anniversary of Oni's release in January 2008.
The advent of Neo's [[OniSplit]] in late 2007 marked a radical improvement to our modding methods. A command-line tool that runs on Windows and Macs, OniSplit breaks Oni's resources into standalone files, making mods truly portable across different retail versions of Oni. These resources can be exported to standard formats as text, images, sounds and 3D models, edited, and recombined into the level data files that Oni expects, and new resources can also be created from scratch. To take advantage of this revolution in modding, geyser began preparing an OniSplit-based port of some of the work done on BIP and ONK, which he hoped would be ready for the seventh anniversary of Oni's release in January 2008.


This so-called "[[AE|Seventh Anniversary Edition]]" had major releases in January and July 2008. The project then changed hands to [[User:Gumby|Gumby]], who designed a framework and a GUI-based installer that allowed players to selectively install only the modifications that they wanted. Since Oni's seventh anniversary had come and gone, the mod collection was renamed simply the "Anniversary Edition", also known as the "Edition", or the "AE". Released in July 2009, the new AE's framework allowed modders to create their own "[[Making a mod package|packages]]". These could be stored on the {{OMD}}, and if downloaded by the player and placed in a subdirectory of the AE, they would then appear as a choice in the Installer. Another release was made in May 2010 with more bundled mods and an improved framework.
This "[[AE|Seventh Anniversary Edition]]" had major releases in January and July 2008. The tradition continued of using a central modding project to organize a general revision of Oni's content, as seen on pages like [[AE:Ninja]]. The project then changed hands to [[User:Gumby|Gumby]], who designed a framework and a GUI-based installer that allowed players to selectively install only the modifications that they wanted. Since Oni's seventh anniversary had come and gone, the mod collection was renamed simply the "Anniversary Edition", also known as the "Edition", or the "AE". Released in July 2009, the new AE's framework allowed modders to create their own "[[Making a mod package|packages]]". These could be stored on the {{OMD}}, then downloaded by the player and placed in a certain folder in order to see them in the Installer. Another release was made in May 2010 with more bundled mods and an improved framework.


Nothing new took place on this front until 2013, by which time the project had fallen into [[User:Iritscen|Iritscen's]] hands in the absence of geyser and Gumby. At this time, the release of the new AE included a brand-new Installer written by Alloc which could connect to the Mod Depot automatically, offer all mod packages for download, and update the mods and patches already installed. The AE's bundled content was stripped down to only non-controversial fixes for the first time since the release of its grandfather, BIP, in 2005, making all notable game modifications into optional third-party mods.
Nothing new took place on this front until 2013, by which time the project had fallen into [[User:Iritscen|Iritscen's]] hands due to the retirement of geyser and Gumby. At this time, the release of the new AE included a brand-new Installer written by Alloc which could connect to the Mod Depot, offer all mod packages for download, and update the mods and patches already installed. The AE's bundled content was stripped down to only non-controversial fixes for the first time since the release of its grandfather, BIP, in 2005, making all notable game modifications into optional third-party mods, and ceasing any attempt at centralized game data improvement.


===New content===
===New content===