Oni engine patches (Mac Intel): Difference between revisions
m (oops, I meant to keep the old "here" links) |
m (tightening up lede, explaining -wsafety better) |
||
Line 1: | Line 1: | ||
:''For the history of the Mac build of Oni, see [[History of Mac Oni|here]]. For a list of changes to the PowerPC Mac | :''For the history of the Mac build of Oni, see [[History of Mac Oni|here]]. For a list of changes to the PowerPC Mac build from The Omni Group, see [[Oni engine patches (Mac, PPC)|here]]. For a list of changes to the Windows version, see [[Daodan DLL|here]]. '' | ||
Starting in 2009, Feral Interactive began releasing new builds of Oni for Intel Macs. The main purpose of these builds was simply | Starting in 2009, Feral Interactive began releasing new builds of the Oni application for Intel Macs. The main purpose of these builds was simply maintenance. All previous versions of the game application were built for PowerPC Macs (see first link above), so Intel Macs eventually would no longer be able to run Oni at all. However, the builds from Feral also include a number of improvements, including some fan-made patches that were made to the Omni Group PPC build using hex editing (see second link above), some changes that were requested by fans, and some patches that were first made to Windows Oni (see third link above). | ||
==Download== | ==Download== | ||
Line 142: | Line 142: | ||
|- | |- | ||
| -wsafety | | -wsafety | ||
| | |Binding a key to "weapon_safety" allows you to punch or kick by clicking the mouse while holding loaded weapon | ||
|} | |} | ||
Revision as of 21:30, 12 August 2015
- For the history of the Mac build of Oni, see here. For a list of changes to the PowerPC Mac build from The Omni Group, see here. For a list of changes to the Windows version, see here.
Starting in 2009, Feral Interactive began releasing new builds of the Oni application for Intel Macs. The main purpose of these builds was simply maintenance. All previous versions of the game application were built for PowerPC Macs (see first link above), so Intel Macs eventually would no longer be able to run Oni at all. However, the builds from Feral also include a number of improvements, including some fan-made patches that were made to the Omni Group PPC build using hex editing (see second link above), some changes that were requested by fans, and some patches that were first made to Windows Oni (see third link above).
Download
If you have installed the Anniversary Edition, then you will already have the latest build of Oni, but here are direct download links that do not require the AE. When Oni 1.2 is installed through the AE, the HQ movies are in a separate optional mod package, but in the direct download below, they are bundled inside Oni 1.2 and will be installed by the game application when it is first launched.
- Oni 1.2 (for Mac OS X 10.7+) -- Released Oct. 2014
- Oni 1.1.1 (for Mac OS X 10.6 only) -- Released May 2014
Known issues
- Input is sometimes momentarily dropped (a mouse click is ignored, or a button being held down is let up for a moment).
- Movie-playing doesn't work below OS X 10.9.
- If Konoko intermittently starts dashing or walking instead of running, this means you moved the scroll wheel (or dragged your finger over the Magic Mouse, or dragged two fingers on your trackpad...), which as of Oni 1.2 is a run speed control for Konoko.
- After quitting Oni, sometimes the mouse cursor is frozen in the middle of the screen until you click once.
Changes from Bungie build
Below we list the changes, as of Oni 1.2, that have been made to the game application since the original release of Oni in 2001, and whether these changes have also been made in Windows.
Behavior
Cheats added to Oni: bigbadboss, bulletproof, kangaroo, marypoppins, shinobi ("shinobi" works differently than in Windows, and makes the game easier by deafening the AI and reducing their vision range) |
Added in Windows by Daodan DLL |
Cheats can be bound to keys in key_config.txt | Enabled in Windows through Daodan DLL |
Cheats can be entered on the Pause screen even when Oni has not been beaten yet | Enabled in Windows through Daodan DLL |
Command-Q now quits Oni from the Main Menu | Mac-only shortcut |
Developer Mode can be activated by entering "thedayismine" or simply "x" on the Pause screen | Enabled in Windows through Daodan DLL |
Options screen can be accessed from Main Menu while game is in progress | Allowed in Windows through Daodan DLL |
Resolution setting that is unattainable on current monitor or in windowed mode will be dynamically corrected | Not performed in Windows |
Scroll wheel can be used to set player's movement speed, and scrolls in Load Game dialog | Not available in Windows |
BSL
Mac Oni should now have parity with Windows BSL; any command available in Windows Oni should work on Macs too. You may place a file called bsl_config.txt next to Oni, containing newline-separated scripting commands, and Oni will run them upon loading a level. Additional changes to BSL are listed below.
"am_show_texturename", when set to 1, names the texture at which you are pointing a loaded weapon | Not available in Windows |
"chr_location" now accepts either the AI index number or the AI's name | Windows Oni only takes an index number |
"chr_show_weaponid", when set to 1, displays the name of the weapon you just equipped | Not available in Windows |
"global" folder in IGMD/ can now contain BSL scripts that augment the BSL scripting for the active level | Always worked in Windows |
"mouse_acceleration" can be set to a floating-point number between 0.1 and 1.0 to set the mouse speed | Not available in Windows |
"show_sound_all", "show_sound_rectangles", and "show_sound_spheres" now work | Do not work in Windows |
"show_triggervolumes", when set to 1, displays the bounding boxes of trigger volumes (or press Ctrl-Shift-X) | Added in Windows by Daodan DLL |
"wp_fadetime" now works | Fixed for Windows by Daodan DLL |
Bug fixes
AI gunfire dodging fixed | Fixed for Windows by Daodan DLL |
AIs no longer tend to forget about player when line of sight to player is lost | Not fixed in Windows |
Developer Mode console now visible in higher resolutions | Fixed for Windows by Daodan DLL |
Lens flares no longer shine through objects | Not fixed in Windows |
Level file sets that have a .dat but are missing a .raw or .sep will no longer crash Oni | Not fixed in Windows |
"moonshadow" no longer causes graphical glitch in right HUD | Not fixed in Windows |
Particle class limit made consistent (was 1024 in one place and 2048 in another), preventing mods from crashing Oni with too many particles classes |
Not fixed in Windows |
Splashscreens larger than Oni's current resolution will no longer be drawn as solid black | Fixed for Windows by Daodan DLL |
Textures that are referenced but missing will no longer crash Oni | Not fixed in Windows |
Weapon cooldown exploit fixed | Fixed for Windows by Daodan DLL |
Widescreen resolutions no longer stretch character portraits and sprite textures | Portrait stretching fixed for Windows by Daodan DLL |
Launch arguments
There are no equivalents for any of these features in Windows Oni and the Daodan DLL. A file named launch_args.txt can be placed next to Oni, containing arguments from the list below, and these will be supplied to Oni at launch time. Launch arguments can also be supplied by holding Command while launching Oni to bring up the GUI launch panel.
-af2x, -af4x, -afmax, -tri | Anisotropic filtering (-tri turns AF off, which is the default setting) |
-display[1-9] | Monitor to use for Oni can be chosen |
-fsaa2x, -fsaa4x, -fsaamax | Full-screen anti-aliasing |
-nosparkle | Disables Sparkle auto-update framework |
-novideos | Disables playing of intro and outro movies |
-parkour | AI will jump over obstacles to reach player (experimental) |
-vsync | Turns on vertical synchronization (tends to be automatically turned on in recent versions of OS X) |
-wintop, -winbottom, -winleft, -winright | Windowed mode window can be placed against sides of screen |
-wsafety | Binding a key to "weapon_safety" allows you to punch or kick by clicking the mouse while holding loaded weapon |
Limits
Active character limit raised from 60 to 256 | This now matches the limit in Windows Oni |
Collision limit raised from 255 to 1024 | Not raised in Windows |
Level files maximum raised from 16 to 64 | This now matches the limit in Windows Oni |
Object sorting limit raised from 4K to 10K | Not raised in Windows |
Pathfinding grid cache size multiplied by 8x to avoid crashes in large third-party levels | Performed in Windows by Daodan DLL |
Texture type RGBA8888 added | Performed in Windows by Daodan DLL |
Texture maximum size increased from 256px to 1024px | Daodan DLL raises the limit to 512px in Windows |
Weapon diary page limit raised from 15 to 30 to allow weapon mods to add diary pages | Not raised in Windows |
Changes from The Omni Group build
These are the changes made since The Omni Group's last build of Oni for PPC Macs in 2003.
- Native Intel build, allowing Oni to run on modern Macs
- Full-screen mode should now use Oni's gamma setting
- In-game music and repeating sounds such as automatic gunfire no longer continue playing while game is paused on Main Menu
- Saving of GameDataFolder location in global preferences has been removed to allow multiple Oni installations on hard drive
- Better windowed mode behavior
- Expanded display resolution choices
- Developer Mode console allows upper-case letters to be typed