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:''For the history of the Mac build of Oni, see [[History of Mac Oni]]. For a list of changes to the PowerPC Mac version of Oni, see [[Oni engine patches (Mac, PPC)|here]]. For a list of changes to the Windows version of Oni, see [[Daodan DLL]]. '' | :''For the history of the Mac build of Oni, see [[History of Mac Oni|here]]. For a list of changes to the PowerPC Mac version of Oni, see [[Oni engine patches (Mac, PPC)|here]]. For a list of changes to the Windows version of Oni, see [[Daodan DLL|here]]. '' | ||
Starting in 2009, Feral Interactive began releasing new builds of Oni for Intel Macs. The main purpose of these builds was simply maintaining the game app, as the previous versions of the game were built for PowerPC Macs, the last one having been issued in 2003 (documented at the first link above). Modern Intel Macs did not run that build well, and eventually would no longer be able to run it at all. However, the builds from Feral also include a number of improvements, including some fan-made patches that were made to the Omni Group PPC build using hex editing (documented at the second link above), some changes that were requested by fans, and some patches that were first made to Windows Oni (documented at the third link above). | Starting in 2009, Feral Interactive began releasing new builds of Oni for Intel Macs. The main purpose of these builds was simply maintaining the game app, as the previous versions of the game were built for PowerPC Macs, the last one having been issued in 2003 (documented at the first link above). Modern Intel Macs did not run that build well, and eventually would no longer be able to run it at all. However, the builds from Feral also include a number of improvements, including some fan-made patches that were made to the Omni Group PPC build using hex editing (documented at the second link above), some changes that were requested by fans, and some patches that were first made to Windows Oni (documented at the third link above). |