BSL:Snippets: Difference between revisions
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(moving in from main BSL page; made some comment corrections and tweaks) |
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Revision as of 04:42, 3 December 2015
Character setup
# an old but useful character setup function by geyser func SpawnNameFlagHealthReset(string n, int f, int h, int r) { ai2_spawn(n); chr_teleport(n, f) if(h) chr_set_health(n, h) if(r) chr_inv_reset(n) } # sample usage func wave_setup { # note that the health and inventory-reset parameters can be omitted SpawnNameFlagHealthReset Griffin 23 600 SpawnNameFlagHealthReset Muro 22 2500 SpawnNameFlagHealthReset F_Er89 22 80 1 SpawnNameFlagHealthReset A_S1 24 }
Follow me
var bool follow_me = 1; ### beginning of the journey func follow_me_TV { # ai2_spawn charname # or somewhere else chr_lock_active charname fork follow } func follow { if (follow_me eq 1) { ai2_followme charname ai2_setmovementmode charname run sleep 180 fork follow } } ### events func dont_follow_me_TV_enter { follow_me = 0 } func dont_follow_me_TV_extit { follow_me = 1 fork follow } ### player orders func main { # Original code here fork do_follow_me fork dont_follow_me } func do_follow_me { chr_wait_animation 0 ORDERbk_fw_kick follow_me = 1 follow # in case he/she is passive right now ai2_passive charname 0 # sleep until anim finishes sleep 60 fork do_follow_me } func dont_follow_me { chr_wait_animation 0 ORDERbk_fw_punch follow_me = 0 ai2_idle charname # sleep until anim finishes sleep 60 fork dont_follow_me }