BSL:Grouping: Difference between revisions
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This page and its subpages are used by templates to construct links and tables on BSL function/variable pages, the scripting task pages, and the built-in list. | This page and its subpages are used by templates to construct links and tables on BSL function/variable pages, the scripting task pages, and the built-in list. | ||
<onlyinclude>AI activity| | <onlyinclude>AI activity|AI affiliation|AI awareness|AI debugging|AI skills|AI tasks|Animation debugging|Animation playback|Animation recording|Character appearance|Character focus|Character health|Character location|Character movement|Character physics|Cinematic controls|Combat settings|Console management|Corpse management|Door management|Environmental objects|Game debugging|Game status|Geometry debugging|Graphic settings|HUD management|Input settings|Inventory management|Obsolete commands|Particle management|Script debugging|Sound debugging|Sound playing|Text output|Trigger laser management|Trigger volume management|Turret management|Weapon physics</onlyinclude> | ||
AI affiliation| | |||
AI awareness| | |||
AI debugging| | |||
AI skills| | |||
AI tasks| | |||
Animation debugging| | |||
Animation playback| | |||
Animation recording| | |||
Character appearance| | |||
Character focus| | |||
Character health| | |||
Character location| | |||
Character movement| | |||
Character physics| | |||
Cinematic controls| | |||
Combat settings| | |||
Console management| | |||
Corpse management| | |||
Door management| | |||
Environmental objects| | |||
Game debugging| | |||
Game status| | |||
Geometry debugging| | |||
Graphic settings| | |||
HUD management| | |||
Input settings| | |||
Inventory management| | |||
Obsolete commands| | |||
Particle management| | |||
Script debugging| | |||
Sound debugging| | |||
Sound playing| | |||
Text output| | |||
Trigger laser management| | |||
Trigger volume management| | |||
Turret management| | |||
Weapon physics</onlyinclude> | |||
[[Category:BSL docs]] | [[Category:BSL docs]] |
Revision as of 16:26, 8 December 2015
This page and its subpages are used by templates to construct links and tables on BSL function/variable pages, the scripting task pages, and the built-in list.
AI activity|AI affiliation|AI awareness|AI debugging|AI skills|AI tasks|Animation debugging|Animation playback|Animation recording|Character appearance|Character focus|Character health|Character location|Character movement|Character physics|Cinematic controls|Combat settings|Console management|Corpse management|Door management|Environmental objects|Game debugging|Game status|Geometry debugging|Graphic settings|HUD management|Input settings|Inventory management|Obsolete commands|Particle management|Script debugging|Sound debugging|Sound playing|Text output|Trigger laser management|Trigger volume management|Turret management|Weapon physics