Talk:Restless Souls/Wishlist: Difference between revisions

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(Comparison of basic bones names)
(Programs to create character models)
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'''Tutorials for UE4'''
'''Tutorials for UE4'''


'''Skeleton assets'''
:'''Skeleton assets'''


Skeleton Assets: Overview: https://www.youtube.com/watch?v=FDbpHamn2eY
::Skeleton Assets: Overview: https://www.youtube.com/watch?v=FDbpHamn2eY


Importing, Sharing Skeletons & Anims: https://www.youtube.com/watch?v=JkcJ5bjGPsg
::Importing, Sharing Skeletons & Anims: https://www.youtube.com/watch?v=JkcJ5bjGPsg


Skeleton Assets: Anim Retargeting Different Skeletons: https://www.youtube.com/watch?v=xy9aLbZLdeA
::Skeleton Assets: Anim Retargeting Different Skeletons: https://www.youtube.com/watch?v=xy9aLbZLdeA


:'''Unreal Engine 4 Full Character Creation'''


'''Unreal Engine 4 Full Character Creation'''
::The video is unpolished and awkward at times.  But it shows how to create a new character, import to Blender, set up the bones, then import to UE4 and finally how to create animations within UE4. https://www.youtube.com/watch?v=oiwJIlQjCrU


The video is unpolished and awkward at times. But it shows how to create a new character, import to Blender, set up the bones, then import to UE4 and finally how to create animations within UE4.
: '''Make Human model to UE4'''
https://www.youtube.com/watch?v=oiwJIlQjCrU
 
::Create model: https://www.youtube.com/watch?v=KH5dmggnlXo
 
::Export Make Human character into Mixamo for animations: http://www.codegeek.io/20170409-animate-makehuman-character-in-mixamo/
 
::import Mixamo character into UE4 https://www.youtube.com/watch?v=vgo4jnM0NyY
 
 
 
'''Character Creation'''
 
Programs to create custom characters
 
Make Human - Stand alone program (free) - http://www.makehuman.org/
 
ManuelBastioniLAB - Addon for Blender (free) - http://www.manuelbastioni.com/index.php
 
Adobe Fuse 1.3 - Available in Steam (free) - http://store.steampowered.com/app/257400/Fuse/
 
Adobe Fuse CC Beta - Adobe Creative Cloud (subscription) - http://www.adobe.com/products/fuse.html
 
 
'''Auto Rigging of models'''
 
Mixamo - Upload your character model for rigging and adding animations. Also has limited amount of character models (free) - https://www.mixamo.com





Revision as of 20:20, 23 September 2017

Tutorials for UE4

Skeleton assets
Skeleton Assets: Overview: https://www.youtube.com/watch?v=FDbpHamn2eY
Importing, Sharing Skeletons & Anims: https://www.youtube.com/watch?v=JkcJ5bjGPsg
Skeleton Assets: Anim Retargeting Different Skeletons: https://www.youtube.com/watch?v=xy9aLbZLdeA
Unreal Engine 4 Full Character Creation
The video is unpolished and awkward at times. But it shows how to create a new character, import to Blender, set up the bones, then import to UE4 and finally how to create animations within UE4. https://www.youtube.com/watch?v=oiwJIlQjCrU
Make Human model to UE4
Create model: https://www.youtube.com/watch?v=KH5dmggnlXo
Export Make Human character into Mixamo for animations: http://www.codegeek.io/20170409-animate-makehuman-character-in-mixamo/
import Mixamo character into UE4 https://www.youtube.com/watch?v=vgo4jnM0NyY


Character Creation

Programs to create custom characters

Make Human - Stand alone program (free) - http://www.makehuman.org/

ManuelBastioniLAB - Addon for Blender (free) - http://www.manuelbastioni.com/index.php

Adobe Fuse 1.3 - Available in Steam (free) - http://store.steampowered.com/app/257400/Fuse/

Adobe Fuse CC Beta - Adobe Creative Cloud (subscription) - http://www.adobe.com/products/fuse.html


Auto Rigging of models

Mixamo - Upload your character model for rigging and adding animations. Also has limited amount of character models (free) - https://www.mixamo.com


Miscellaneous

Comparison of bone names between UE4 and Oni

Root:
Pelvis: pelvis
spine_01: mid
spine_02: chest
spine_03:
clavicle_l: left_shoulder
UpperArm_L: left_biceps
lowerarm_l: left_wrist
Hand_L: left_handfist
clavicle_r : right_shoulder
UpperArm_R: right_biceps
lowerarm_r: right_wrist
Hand_R: right_handfist
neck_01: neck
head: head
Thigh_L: left_thigh
calf_l: left_calf
Foot_L: left_foot
Thigh_R: right_thigh
calf_r: right_calf
Foot_R: right_foot