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Paradox-01 (talk | contribs) m (socket management seems to become a nightmare) |
Paradox-01 (talk | contribs) m (noting interface BP for powerups) |
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* Slots in the character skeleton will be used for further experiments. Pickups will be stored in belt and chest pockets. (Short one-hand weapons (e.g. pistols) are going to be holstered at the legs while rifles are put on the back.) | * Slots in the character skeleton will be used for further experiments. Pickups will be stored in belt and chest pockets. (Short one-hand weapons (e.g. pistols) are going to be holstered at the legs while rifles are put on the back.) | ||
* Powerups in sockets are scaled down and their glowtex becomes disabled. | * Powerups in sockets are scaled down and their glowtex becomes disabled. | ||
'''Possible improvements''' | |||
* If powerups use the same names for their inner components (TV, glowtex plane, item mesh) then the code could maybe be simplified with an "interface blueprint" which take some inputs and gives them to all powerups that are bound to that interface. That would be useful when adding more items and weapons. | |||
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