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Paradox-01 (talk | contribs) m (→HUD: health mapping) |
Paradox-01 (talk | contribs) m (→HUD: teaking overhealth remapping factor to compensate missing circle part) |
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Health and overhealth points have different densities which results in different grow speeds on the artwork. | Health and overhealth points have different densities which results in different grow speeds on the artwork. | ||
To recreate a similar behavior we can let the normals health points fill the | To recreate a similar behavior we can let the normals health points fill the health bar with a speed of 1.5 while overpower is the sum of normal health * 1.5 plus health over 100% * 0.5. Since the the health bar isn't a full circle we tweaking a factor to about 0.44. | ||
Animation speed | Animation speed |
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