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Paradox-01 (talk | contribs) m (→HUD:  health mapping)  | 
				Paradox-01 (talk | contribs)  m (→HUD:  teaking overhealth remapping factor to compensate missing circle part)  | 
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Health and overhealth points have different densities which results in different grow speeds on the artwork.  | Health and overhealth points have different densities which results in different grow speeds on the artwork.  | ||
To recreate a similar behavior we can let the normals health points fill the   | To recreate a similar behavior we can let the normals health points fill the health bar with a speed of 1.5 while overpower is the sum of normal health * 1.5 plus health over 100% * 0.5. Since the the health bar isn't a full circle we tweaking a factor to about 0.44.  | ||
Animation speed  | Animation speed  | ||
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