Restless Souls/Wishlist: Difference between revisions

m
m (→‎HUD: hypos potentials now stackable -- I still have to sort out things on taking damage while regenerating, and also giving a penalty on regeneration)
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In the following sub section there are the required steps to achieve a health display meter.
In the following sub section there are the required steps to achieve a health display meter.
(WIP, atm, this just create a color changing image, todo: integration of shape and animation)




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Setting progress on the HUD... In Character PB ...
Setting progress on the HUD... In Character PB ...
* event ..., get widget object variable, Set Progress (Target: var, Input: Health Percentage)
* event ..., get widget object variable, Set Progress (Target: var, Input: Health Percentage)
[...]


====Animations====
====Animations====
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