8,018
edits
Paradox-01 (talk | contribs) m (→Hyposprays: stackable potentials, they really thought of everthing ...) |
Paradox-01 (talk | contribs) m (→HUD: hypos potentials now stackable -- I still have to sort out things on taking damage while regenerating, and also giving a penalty on regeneration) |
||
Line 480: | Line 480: | ||
''' | '''Health calculation''' | ||
An applied hypo gives you points equal to your full normal health health. At this time these points a termed "potential" because they aren't multiplied yet with hypo factors. | |||
As long as you regenerate normal health you regenerate from your potential multiplied by 0.25 (Oni 1 default). | |||
As soon as you reach overhealth you multiply one point of potential by 1 (Oni 1 default). | |||
Let's say your maximum health is 1000 and with overhealth you are at 2000. | |||
Taking 2 hypos at health 750 will regenerate you 250 points of normal health and then - because reaching overhealth - you get another 1000 points. So taking 2 hypos at 750 health points will let you reach 2000. | |||
A calculation with "potential" give you the advantage to stack hypos more easily. | |||
edits