Restless Souls/Wishlist: Difference between revisions

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→‎Widgets: Bulk import of text
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Variables that track active pages are destroyed as the widget is closed. If we want to resume reading after reopening a menu the variable values should have been copied to somewhere else. If we put them into character variable then we can easily restore those values even after a level loading.
Variables that track active pages are destroyed as the widget is closed. If we want to resume reading after reopening a menu the variable values should have been copied to somewhere else. If we put them into character variable then we can easily restore those values even after a level loading.
=====Bulk import of text=====
HTF do I? Import a CSV File into a Data Table ( UE4 )
* https://www.youtube.com/watch?v=nMy6H1o1zO0
Stuff that might be useful later...
* https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/Text/FindStringTableIDandKeyfromText/
* https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/Text/MakeTextfromStringTable_Advanced/
* https://answers.unrealengine.com/questions/607039/how-to-localise-with-string-tables-in-blueprints-o.html
Importing data tables is cool but unfortunately I haven't see a way to create text and image fields programmatically to the editor. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 22:52, 11 February 2018 (CET)


====Animations====
====Animations====
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