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Paradox-01 (talk | contribs) m (→Game instance) |
Paradox-01 (talk | contribs) m (→Widgets: Bulk import of text) |
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Variables that track active pages are destroyed as the widget is closed. If we want to resume reading after reopening a menu the variable values should have been copied to somewhere else. If we put them into character variable then we can easily restore those values even after a level loading. | Variables that track active pages are destroyed as the widget is closed. If we want to resume reading after reopening a menu the variable values should have been copied to somewhere else. If we put them into character variable then we can easily restore those values even after a level loading. | ||
=====Bulk import of text===== | |||
HTF do I? Import a CSV File into a Data Table ( UE4 ) | |||
* https://www.youtube.com/watch?v=nMy6H1o1zO0 | |||
Stuff that might be useful later... | |||
* https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/Text/FindStringTableIDandKeyfromText/ | |||
* https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/Text/MakeTextfromStringTable_Advanced/ | |||
* https://answers.unrealengine.com/questions/607039/how-to-localise-with-string-tables-in-blueprints-o.html | |||
Importing data tables is cool but unfortunately I haven't see a way to create text and image fields programmatically to the editor. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 22:52, 11 February 2018 (CET) | |||
====Animations==== | ====Animations==== |
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