UnrealOni/Tutorials: Difference between revisions
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* In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram. | * In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram. | ||
* https://docs.unrealengine.com/en-us/Engine/Animation/AnimHowTo/LayerEditing | * https://docs.unrealengine.com/en-us/Engine/Animation/AnimHowTo/LayerEditing | ||
==Material editor== | |||
===Character textures=== | |||
For character materials activate "Used with Skeletal Mesh" property in Usage section. If disabled a gray checkerboard texture will be displayed on the character. |
Revision as of 10:52, 20 March 2018
Animation editor
Editing an animation for offset corrections
- Open a montage (or directly an anim), click on a montage group, right-click an anim, choose to open asset.
- In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram.
- https://docs.unrealengine.com/en-us/Engine/Animation/AnimHowTo/LayerEditing
Material editor
Character textures
For character materials activate "Used with Skeletal Mesh" property in Usage section. If disabled a gray checkerboard texture will be displayed on the character.