XML talk:XML Modding Lessons: Difference between revisions
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Paradox-01 (talk | contribs) (Created page with "We should have a page that directs a user to require modding knownledge no matter what is involved: binaries, BSL, XML, etc. '''This could be structured like a tree diagram.'...") |
Paradox-01 (talk | contribs) mNo edit summary |
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Character | Character | ||
| | | | ||
Model | Model (TRBS, custom TRBS) - texturing (TRMA) | ||
Movements | Movements (TRAC, TRAM) | ||
Player stuff | Player stuff | ||
AI - profiles, interactions, patrol path, alarms | AI - profiles, interactions, patrol path, alarms |
Revision as of 20:16, 17 July 2019
We should have a page that directs a user to require modding knownledge no matter what is involved: binaries, BSL, XML, etc.
This could be structured like a tree diagram.
For visual / lazy / stupid people like me, "Modding Oni" is far too textual.
For the like of us reading is slow, boring, in quitessence just bad. --paradox-01 (talk) 21:54, 17 July 2019 (CEST)
You could start with basic levels and create forks on the subject.
Level | Settings (ONGS) Savegame slot Skybox, atmosphere, weather Level logic (BSL) Cutscenes Geometry | Static geometry, furniture Animated gemoetry Pickup objects Weapons Consoles - Text pages Doors Turrets
Character | Model (TRBS, custom TRBS) - texturing (TRMA) Movements (TRAC, TRAM) Player stuff AI - profiles, interactions, patrol path, alarms
Bonus: ultra cool community demo level with dedicated sections
- mixed H2H/gun fight pit
- cutscene area
- logic area (CONS, DOOR, TV, TURR, etc.)
- environmental showcasting (particle, textures, shading))
- ...