XML talk:XML Modding Lessons: Difference between revisions

From OniGalore
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(Created page with "We should have a page that directs a user to require modding knownledge no matter what is involved: binaries, BSL, XML, etc. '''This could be structured like a tree diagram.'...")
 
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  Character
  Character
   |
   |
   Model
   Model (TRBS, custom TRBS) - texturing (TRMA)
   Movements
   Movements (TRAC, TRAM)
   Player stuff
   Player stuff
   AI - profiles, interactions, patrol path, alarms
   AI - profiles, interactions, patrol path, alarms

Revision as of 20:16, 17 July 2019

We should have a page that directs a user to require modding knownledge no matter what is involved: binaries, BSL, XML, etc.

This could be structured like a tree diagram.

For visual / lazy / stupid people like me, "Modding Oni" is far too textual.

For the like of us reading is slow, boring, in quitessence just bad. --paradox-01 (talk) 21:54, 17 July 2019 (CEST)

You could start with basic levels and create forks on the subject.


Level
  |
  Settings (ONGS)
  Savegame slot
  Skybox, atmosphere, weather
  Level logic (BSL)
  Cutscenes
  Geometry
   |
   Static geometry, furniture
   Animated gemoetry
   Pickup objects
   Weapons
   Consoles - Text pages
   Doors
   Turrets
   
Character
  |
  Model (TRBS, custom TRBS) - texturing (TRMA)
  Movements (TRAC, TRAM)
  Player stuff
  AI - profiles, interactions, patrol path, alarms


Bonus: ultra cool community demo level with dedicated sections

  • mixed H2H/gun fight pit
  • cutscene area
  • logic area (CONS, DOOR, TV, TURR, etc.)
  • environmental showcasting (particle, textures, shading))
  • ...