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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) (Munitionfrenzy added. // The completion of the cheat system will be an important milestone.) |
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The second parameter for the cheat name is purely decorative, it is only for the status message. | The second parameter for the cheat name is purely decorative, it is only for the status message. | ||
====Munitionfrenzy==== | |||
[[Image:UnrealOni_cheatcodes_munitionfrenzy.png|right|thumb|Weapon cheat "munitionfrenzy"]] | |||
Creating an array of weapon classes was already tricky... For RealOni we should better have the means to fill that array automatically. | |||
The nodes for all the locations and rotations are meant to spawn the weapons in a circle whereby the player stands in the center. | |||
====Kangaroo==== | ====Kangaroo==== | ||
[[Image:UnrealOni_cheat_codes_kangaroo.png|right|thumb|Jump cheat " | [[Image:UnrealOni_cheat_codes_kangaroo.png|right|thumb|Jump cheat "kangaroo"]] | ||
For higher jumps we need bigger values for the "Jump ZVelozity" node. | For higher jumps we need bigger values for the "Jump ZVelozity" node. | ||
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: If you disable '''''Can Characters Step Up On''''' via a Set node the object is still '''kickable'''. | : If you disable '''''Can Characters Step Up On''''' via a Set node the object is still '''kickable'''. | ||
: These settings are interesting for pickup items such as '''powerups''' and '''weapons'''. | : These settings are interesting for pickup items such as '''powerups''' and '''weapons'''. | ||
==Table of content== | |||
We could make many tables but let's keep that number low. They will serve as milestones. | |||
So if these are done we can say: "Yep, it all possible." Cheats deal with levels, characters, AI, weapons, inventory, animations and particle. So it's a good overview. | |||
{| class="wikitable" width="100%" | |||
!colspan="4"|Cheats | |||
|- | |||
!width="100"|Cheat | |||
!width="50"|Status | |||
!Notes | |||
|- | |||
|shapeshifter | |||
| | |||
|needs data collection means | |||
|- | |||
|liveforever | |||
| | |||
|needs health system | |||
|- | |||
|touchofdeath | |||
| | |||
|needs health system | |||
|- | |||
|canttouchthis | |||
| | |||
|needs anim/throw system | |||
|- | |||
|fatloot | |||
| | |||
|needs inventory | |||
|- | |||
|glassworld | |||
| | |||
|needs material system | |||
|- | |||
|winlevel | |||
| | |||
|needs level management | |||
|- | |||
|loselevel | |||
| | |||
|needs level management | |||
|- | |||
|bighead | |||
| | |||
|needs character/anim system | |||
|- | |||
|minime | |||
|ok | |||
|RealOni imp.: adjust animation speeds based on char scale | |||
|- | |||
|superammo | |||
| | |||
|needs weapon system | |||
|- | |||
|thedayismine | |||
| | |||
|needs implementation of more debug features and char/weap cycling | |||
|- | |||
|reservoirdogs | |||
| | |||
|needs AI system | |||
|- | |||
|roughjustice | |||
| | |||
|needs weapon system | |||
|- | |||
|behemoth | |||
|ok | |||
|''RealOni'' imp.: adjust animation speeds based on char scale | |||
|- | |||
|chenille | |||
| | |||
|needs health, particle and daodan system | |||
|- | |||
|elderrune | |||
| | |||
|needs health system | |||
|- | |||
|moonshadow | |||
| | |||
|needs material management | |||
|- | |||
|munitionfrenzy | |||
|50% | |||
|needs rotation adjustment and better placeholders | |||
|- | |||
|fistsoflegend | |||
| | |||
|needs anim system | |||
|- | |||
|killmequick | |||
| | |||
|needs AI system | |||
|- | |||
|carousel | |||
|ok | |||
| | |||
|- | |||
|bigbadboss | |||
| | |||
|needs health and weapon system | |||
|- | |||
|buddha | |||
| | |||
|needs health system | |||
|- | |||
|bulletproof | |||
| | |||
|needs health and weapon system | |||
|- | |||
|kangaroo | |||
|ok | |||
| | |||
|- | |||
|marypoppins | |||
| | |||
|needs jetpack mechanics | |||
|- | |||
|shinobi | |||
| | |||
|needs health, weapon, sound and AI system | |||
|- | |||
|godzilla | |||
|ok | |||
|''RealOni'' imp.: adjust animation speeds based on char scale and could be extended to test destroyable furniture and buildings | |||
|- | |||
|test | |||
| | |||
|reserved for current testing | |||
|} |
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