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Munitionfrenzy added. // The completion of the cheat system will be an important milestone.
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(Munitionfrenzy added. // The completion of the cheat system will be an important milestone.)
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The second parameter for the cheat name is purely decorative, it is only for the status message.
The second parameter for the cheat name is purely decorative, it is only for the status message.
====Munitionfrenzy====
[[Image:UnrealOni_cheatcodes_munitionfrenzy.png|right|thumb|Weapon cheat "munitionfrenzy"]]
Creating an array of weapon classes was already tricky... For RealOni we should better have the means to fill that array automatically.
The nodes for all the locations and rotations are meant to spawn the weapons in a circle whereby the player stands in the center.




====Kangaroo====
====Kangaroo====
[[Image:UnrealOni_cheat_codes_kangaroo.png|right|thumb|Jump cheat "Kangaroo"]]
[[Image:UnrealOni_cheat_codes_kangaroo.png|right|thumb|Jump cheat "kangaroo"]]
For higher jumps we need bigger values for the "Jump ZVelozity" node.
For higher jumps we need bigger values for the "Jump ZVelozity" node.


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: If you disable '''''Can Characters Step Up On''''' via a Set node the object is still '''kickable'''.
: If you disable '''''Can Characters Step Up On''''' via a Set node the object is still '''kickable'''.
: These settings are interesting for pickup items such as '''powerups''' and '''weapons'''.
: These settings are interesting for pickup items such as '''powerups''' and '''weapons'''.
==Table of content==
We could make many tables but let's keep that number low. They will serve as milestones.
So if these are done we can say: "Yep, it all possible." Cheats deal with levels, characters, AI, weapons, inventory, animations and particle. So it's a good overview.
{| class="wikitable" width="100%"
!colspan="4"|Cheats
|-
!width="100"|Cheat
!width="50"|Status
!Notes
|-
|shapeshifter
|
|needs data collection means
|-
|liveforever
|
|needs health system
|-
|touchofdeath
|
|needs health system
|-
|canttouchthis
|
|needs anim/throw system
|-
|fatloot
|
|needs inventory
|-
|glassworld
|
|needs material system
|-
|winlevel
|
|needs level management
|-
|loselevel
|
|needs level management
|-
|bighead
|
|needs character/anim system
|-
|minime
|ok
|RealOni imp.: adjust animation speeds based on char scale
|-
|superammo
|
|needs weapon system
|-
|thedayismine
|
|needs implementation of more debug features and char/weap cycling
|-
|reservoirdogs
|
|needs AI system
|-
|roughjustice
|
|needs weapon system
|-
|behemoth
|ok
|''RealOni'' imp.: adjust animation speeds based on char scale
|-
|chenille
|
|needs health, particle and daodan system
|-
|elderrune
|
|needs health system
|-
|moonshadow
|
|needs material management
|-
|munitionfrenzy
|50%
|needs rotation adjustment and better placeholders
|-
|fistsoflegend
|
|needs anim system
|-
|killmequick
|
|needs AI system
|-
|carousel
|ok
|
|-
|bigbadboss
|
|needs health and weapon system
|-
|buddha
|
|needs health system
|-
|bulletproof
|
|needs health and weapon system
|-
|kangaroo
|ok
|
|-
|marypoppins
|
|needs jetpack mechanics
|-
|shinobi
|
|needs health, weapon, sound and AI system
|-
|godzilla
|ok
|''RealOni'' imp.: adjust animation speeds based on char scale and could be extended to test destroyable furniture and buildings
|-
|test
|
|reserved for current testing
|}
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